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Messed up Maps

New Here ,
Jun 18, 2023 Jun 18, 2023

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Hello, I would like to share an issue I've been having. Whenever I bake my model I have been having weird artifacts with it's maps and I'm unsure as to what's causing it. I put this in discussion as I'm not sure if this is a bug or me just not understanding how the software works as I am relatively new to it. I would greatly appriciate some help.

 

Here's the ID Map for an example as to what I'm dealing with:

 

Screen Shot 2023-06-19 at 12.44.23 AM.pngScreen Shot 2023-06-19 at 12.44.46 AM.png

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Baking , Discussion

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Adobe Employee ,
Jun 19, 2023 Jun 19, 2023

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Hi @Lucas28129185cfy6,

 

Thanks for all the details.

 

My first guess would be an issue with the UVs. Can you share a screenshot of the 2D view? This also reminds me an issue with .FBX exported from Blender, but it's a bit soon to say whether it's this or not. I'd also love to have more details on what happens with the other maps?

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Jun 19, 2023 Jun 19, 2023

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Actually I did export this from Blender. Could that have something to do with it?

 

Here's some of the other maps I have, along with the ID Map:

 

ID Map:

Screen Shot 2023-06-19 at 11.55.24 AM.png

Position Map:

Screen Shot 2023-06-19 at 11.55.42 AM.png

 

World Space Normal Map:Screen Shot 2023-06-19 at 11.55.51 AM.png

 

Ambient Occlusion Map:Screen Shot 2023-06-19 at 11.55.33 AM.png

 

Normal Map:Screen Shot 2023-06-19 at 11.48.23 AM.png

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Adobe Employee ,
Jun 20, 2023 Jun 20, 2023

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Thank you for sharing screenshots.

 

I don't know if these UVs represent the entire mesh, but the issue very likely comes from them. 

 

UVs are the 2D representation of the 3D mesh, therefore they need to adopt a certain shape in order to correctly represent 3D parts in a 2D space.

 

From Maya's websiteFrom Maya's website

 

If certain rules are not followed, issues like the one you're facing are likely to occur.

 

I advise to make sure the UVs are ready to be used in a texturing software and you can obviously share to me a screenshot of your UVs in Blender if you need anymore guidance.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Jun 21, 2023 Jun 21, 2023

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Thank you for the suggestion.

 

I wound up fixing it soon after I posted this querstion here... though now I am encountering a different issue, which may or may not still be caused by UVs. (I say may or may not because whenever I look for an answer to my problem I keep getting suggested that the UVs are the problem). It looks like the mesh itself is anti-aliasing. Like it's blending between the two painting layers. Might you have any idea as to what is going on here?

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