One UVmap input, five outputs - Packings textures based on UVmaps
Hello,
My UVmap only needs 1 output (I mean, I only need the 1001 map, UDIMs are not necessary).
After texturing with Painter, instead of one map for each channel (alpha, normals etc.), I end with one map both for each channel and each material.
I'm kinda confused by the export parameters. Is there anyway to keep the materials "condensed" (aka to keep the 1001 maps as base format), in other words to have one global map for alpha, one global map for normals etc. instread of one for each material?
