Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Pixelated brush stroke on the 3D model

New Here ,
Feb 01, 2024 Feb 01, 2024

Hi, I have an issue with the painting on my 3D model. When I paint on the model the stroke is very pixelated no matter how big the UVs are or how high the resolution is. I tried to re cut the UVs with a lot more UDIMS and it kind of worked but it'll make my model way heavier, so i want to know if there's a better way to make the brush look less pixelated without having that much UDIMS. 

Thanks,

ancien_uv_substance.pngnouveau_uv.pngancien_uv.png

 

TOPICS
Automatic UV unwrapping , Discussion , Import & Export , UV Tiles
995
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Feb 02, 2024 Feb 02, 2024
LATEST

Hi Jessica,

 

Thanks for the question.

 

When working with Substance 3D Painter, you're always painting on UVs. Therefore, the strokes of the brush will always be defined by the resolution of the Texture set. The more pixels you'll have, the smoother the stroke.

 

Splitting the UVs in several UDIM can be a solution (each UV island will have more space, so more pixels), but in your case, I think you didn't gain that much space, at least for the head of the character. Therefore, I would rather advise you to switch the resolution from 2K to 4K. If already in 4K, you can export the textures in 8K, but not visualize them in the viewport.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines