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Hi! Sorry if my English is not perfect. I have a problem with texture’s quality in Substance Painter, it’s pretty ugly. I checked google, it’s often due to a poor UV mapping or bad settings. So, I checked all the settings I could find and tried to apply my texture on the Substance Painter starter mesh, the robot (kinda), assuming it has good UV’s. I tried on a Blender’s basic sphere too (which I’m sure it has good UV mapping) but the problem still occurs. (See Pictures)
I don’t think it comes from the texture itself because I found it in a Substance’s library and it looks good in Substance Alchemist.
I’m on a 4k Monitor with an Nvidia RTX 3070, all pilots up to date.
Thanks a lot, just started Substance yesterday and already struggling ^^
You should check the resolution of your scene, both in the Texture Set Settings, the document resolution in the 'new project' window when you import, and there is also a resolution option in when you bake AO etc in TSS window.
To do what you describe, drop the texture direct onto the surface (or into a fill layer). Add a black mask and then a paint effect onto that mask. Brushing with white on that paint effect will reveal the texture in the fill layer.
Thank you I know I will need this ! But actually I think I missed to express my idea. I was describing the Projection tool (I didn't know it existed, I just found out few minutes ago)
So this is it, problem solved. I was using the Paint tool badly and got bad results (I feel a bit dumb)
Everything works, textures look nice with Projection tools and Fill Layers. I will learn to use painting 🙂
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Update : I just found out that if I drag and drop the texture on the mesh, (instead of painting) It's look nice ! So maybe it's just a brush issue or a little thing I'm doing bad. Ongoing investigations...
PS :
- It's a bark texture.
- The "robot" is called Mat (Or MeetMat but I guess we are meeting Mat so it's Mat)
- On the first picture, the good texture is on the left, the bad one on the right side (in case it's not clear)
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You should check the resolution of your scene, both in the Texture Set Settings, the document resolution in the 'new project' window when you import, and there is also a resolution option in when you bake AO etc in TSS window.
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Thank you for your reply.
I checked all the settings you talked about, everything is set to the maximum. I think it does'nt come from settings but from painting itself. When I paint multiple times on the same spot it seems like the texture is stacking and blurring so, like real paint. Texture also depends of the brush size, not the behaviour I want. I would like something more like in Photoshop when you erase a layer, letting appears the layer below which would be my texture and would not change according the brush size or if I paint multiple times the same spot. Anyway, I started a class on a website, it should give me answers. I will post it, if it can helps someone else !
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To do what you describe, drop the texture direct onto the surface (or into a fill layer). Add a black mask and then a paint effect onto that mask. Brushing with white on that paint effect will reveal the texture in the fill layer.
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Thank you I know I will need this ! But actually I think I missed to express my idea. I was describing the Projection tool (I didn't know it existed, I just found out few minutes ago)
So this is it, problem solved. I was using the Paint tool badly and got bad results (I feel a bit dumb)
Everything works, textures look nice with Projection tools and Fill Layers. I will learn to use painting 🙂
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Never export jpg from this soft. just do png and if you want jpg - transfer it in another soft.