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Prevent Poly Fill from affecting faces hidden from the camera.

Explorer ,
Mar 08, 2023 Mar 08, 2023

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Is there a way to prevent polyfill from filling random polygons on surfaces hidden from the camera by the surface I intend to paint on? 


If not, I'm afraid I won't be able to contain my increasingly violent intentions towards the Substance painter dev team. 

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correct answers 1 Correct answer

Adobe Employee , Mar 09, 2023 Mar 09, 2023

Hi Evany,

 

I have a feeling you won't like this, but the Polygon Fill tool selects everything through the mesh, meaning also the polygons on the other side of your asset.

 

 

Polygon Fill Tool.gif

 

 

So this should not be random to be fair, but I can get your frustration. To be honest, I would also love a feature to select only what the camera sees, so let me consider your message as a suggestion and bring it up to the team.

 

 

Have a nice day.

 

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Adobe Employee ,
Mar 09, 2023 Mar 09, 2023

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Hi Evany,

 

I have a feeling you won't like this, but the Polygon Fill tool selects everything through the mesh, meaning also the polygons on the other side of your asset.

 

 

Polygon Fill Tool.gif

 

 

So this should not be random to be fair, but I can get your frustration. To be honest, I would also love a feature to select only what the camera sees, so let me consider your message as a suggestion and bring it up to the team.

 

 

Have a nice day.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Explorer ,
Mar 09, 2023 Mar 09, 2023

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Ah oh well, thanks for replying still!

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Participant ,
May 23, 2023 May 23, 2023

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Along these lines, some sort of depth slider in the polygon fill properties panel would be really nice--something where I could set the % of the way "across the size of the geometry that this UV is on" would complete things.

 

In a bean shape like the screenshot below, imagine trying to paint the hilighted quarter of the mesh using poly fill at present. If I could choose the polygon fill mode, set it to 0.5 depth, and drag across the top half of the model from a side-on view, I'd have it in one click-and-drag.

 

kV18LNn

 

 

 

 

 

 

 

Default could be 1, to preserve current behavior, and dragging the slider down to a small % could cull the depth down to just the visible portion, as per the original request.

 

Bonus points if dragging such a slider would provide a shaded preview on a partially transparent mesh to help adjust the depth visually.

 

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Community Beginner ,
Jul 02, 2023 Jul 02, 2023

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I feel exactly the same way. What an unbelievably infuriating tool! They really need to introduce a "select front facing only" option.

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