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Known Participant
July 30, 2023
Answered

Prevent shadows bake

  • July 30, 2023
  • 1 reply
  • 4256 views

This might have already been addressed many times in the forums but I haven't come across a solution yet.

What's the best way to prevent shadows being cast (ambient occlusion) across texture sets? 

 

If I have a character with eyeballs, I like there to be no shadows baked into the eye, rather let the render engine in another app determine this. 

 

I have been moving objects away from each other to stop this from happening but it's getting impractical.

This topic has been closed for replies.
Correct answer Cyril Dellenbach

Hello Patrick,

 

For me there are two solutions.

 

  1.  In the baking parameters, under the Ambient Occlusion section, switch the Self Occlusion option to Only Same Mesh Name
  2.  Directly edit the AO through our recommended workflow.

 

Best regards,

 

1 reply

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
July 31, 2023

Hello Patrick,

 

For me there are two solutions.

 

  1.  In the baking parameters, under the Ambient Occlusion section, switch the Self Occlusion option to Only Same Mesh Name
  2.  Directly edit the AO through our recommended workflow.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Known Participant
August 7, 2023

Awesome. Thank You Cyril!