Prevent shadows bake
This might have already been addressed many times in the forums but I haven't come across a solution yet.
What's the best way to prevent shadows being cast (ambient occlusion) across texture sets?
If I have a character with eyeballs, I like there to be no shadows baked into the eye, rather let the render engine in another app determine this.
I have been moving objects away from each other to stop this from happening but it's getting impractical.
