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This might have already been addressed many times in the forums but I haven't come across a solution yet.
What's the best way to prevent shadows being cast (ambient occlusion) across texture sets?
If I have a character with eyeballs, I like there to be no shadows baked into the eye, rather let the render engine in another app determine this.
I have been moving objects away from each other to stop this from happening but it's getting impractical.
Hello Patrick,
For me there are two solutions.
Best regards,
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Hello Patrick,
For me there are two solutions.
Best regards,
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Awesome. Thank You Cyril!