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Hey guys,
I'm kinda lost on what to do at this point and not sure what to even try.
I want to use this wood texture, for the seat of the bench model I made, but I can't figure out why it's exporting this way and it's just unusable like this in blender.
I hope you can see the problem with these two screenshots.
I really need your help everyone, thanks in advance.
Hello Valentine,
Thanks for the message.
The stripes in your exported maps are simply Dilation. The Dilation (or padding) is an automatic process at export that uses the last pixels at the border of the UV islands and expand them in the empty spaces of the UV map. It prevents artifacts and are especially important when working with mipmaps.
However, this is not related to the problem you're currently facing. My guess is that your model from Painter and your model from Blender don't share
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Hello Valentine,
Thanks for the message.
The stripes in your exported maps are simply Dilation. The Dilation (or padding) is an automatic process at export that uses the last pixels at the border of the UV islands and expand them in the empty spaces of the UV map. It prevents artifacts and are especially important when working with mipmaps.
However, this is not related to the problem you're currently facing. My guess is that your model from Painter and your model from Blender don't share the same UV map. Do you have by any chance enable the Auto-unwrap feature when creating the project?
If so, it built new UVs for your mesh. Therefore you'll need to export your current mesh from Painter (File > Export mesh) and import it to Blender in order to keep the proper UVs for your textures.
Best regards,
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I did have the Auto-unwrap feature turned on yes.
Maybe that messed things up. I will try importing the mesh and seeing how that goes.
Thank you very much for the help.
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Tried it,
it worked wonders 🙂
Thanks again.