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Hi,
I got a sticker from photoshop with (4096*4096) and 72PI. But, I dont know why the projection is so faded on the surface of mesh.
Any help appreciate it.
Hello @AhmedKarim,
Thanks for the question.
This is due to the size of your Texture set. The sticker can be as big as you want, if you apply it on a few pixels, only these few pixels will represent the image. Therefore you'll need to increase the size of your texture set, or to use multiple UDIM.
Best regards,
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Hello @AhmedKarim,
Thanks for the question.
This is due to the size of your Texture set. The sticker can be as big as you want, if you apply it on a few pixels, only these few pixels will represent the image. Therefore you'll need to increase the size of your texture set, or to use multiple UDIM.
Best regards,
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@Cyril Dellenbach Thanks for taking your time, Now, when I want to UDIMs, there are some errors about the faces, may I ask how should I resolve these errors? I am using blender for meshes and faces.
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@AhmedKarim take a look at your unwrap in Blender and make sure that individual UV islands are restricted within each UDIM tile, are not overlapping, and are not sitting across the 'join' between UDIM tiles.
Dave
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Thanks @davescm The problem is that I am still newbie and working with UVs and try to have a clean mesh is very dificult for me. But, I really appreciate your time and suggestion.