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Projection for stickers is faded all the time

New Here ,
Apr 20, 2023 Apr 20, 2023

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Hi,

 

I got a sticker from photoshop with (4096*4096) and 72PI. But, I dont know why the projection is so faded on the surface of mesh.

 

Any help appreciate it.

 

Projection.JPG

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Color Management , Discussion

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correct answers 1 Correct answer

Adobe Employee , Apr 20, 2023 Apr 20, 2023

Hello @AhmedKarim,

 

Thanks for the question.

 

This is due to the size of your Texture set. The sticker can be as big as you want, if you apply it on a few pixels, only these few pixels will represent the image. Therefore you'll need to increase the size of your texture set, or to use multiple UDIM.

 

Best regards,

 

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Adobe Employee ,
Apr 20, 2023 Apr 20, 2023

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Hello @AhmedKarim,

 

Thanks for the question.

 

This is due to the size of your Texture set. The sticker can be as big as you want, if you apply it on a few pixels, only these few pixels will represent the image. Therefore you'll need to increase the size of your texture set, or to use multiple UDIM.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Apr 20, 2023 Apr 20, 2023

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@Cyril Dellenbach Thanks for taking your time, Now, when I want to UDIMs, there are some errors about the faces, may I ask how should I resolve these errors? I am using blender for meshes and faces.

AhmedKarim_0-1682007475110.png

 

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Community Expert ,
Apr 20, 2023 Apr 20, 2023

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@AhmedKarim take a look at your unwrap in Blender and make sure that individual UV islands are restricted within each UDIM tile, are not overlapping,  and are not sitting across the 'join' between UDIM tiles.

Dave

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New Here ,
Apr 20, 2023 Apr 20, 2023

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Thanks @davescm The problem is that I am still newbie and working with UVs and try to have a clean mesh is very dificult for me. But, I really appreciate your time and suggestion.

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