• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Projection for stickers is faded all the time

New Here ,
Apr 20, 2023 Apr 20, 2023

Copy link to clipboard

Copied

Hi,

 

I got a sticker from photoshop with (4096*4096) and 72PI. But, I dont know why the projection is so faded on the surface of mesh.

 

Any help appreciate it.

 

Projection.JPG

TOPICS
Color Management , Discussion

Views

233

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Apr 20, 2023 Apr 20, 2023

Hello @AhmedKarim,

 

Thanks for the question.

 

This is due to the size of your Texture set. The sticker can be as big as you want, if you apply it on a few pixels, only these few pixels will represent the image. Therefore you'll need to increase the size of your texture set, or to use multiple UDIM.

 

Best regards,

 

Votes

Translate

Translate
Adobe Employee ,
Apr 20, 2023 Apr 20, 2023

Copy link to clipboard

Copied

Hello @AhmedKarim,

 

Thanks for the question.

 

This is due to the size of your Texture set. The sticker can be as big as you want, if you apply it on a few pixels, only these few pixels will represent the image. Therefore you'll need to increase the size of your texture set, or to use multiple UDIM.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 20, 2023 Apr 20, 2023

Copy link to clipboard

Copied

@Cyril Dellenbach Thanks for taking your time, Now, when I want to UDIMs, there are some errors about the faces, may I ask how should I resolve these errors? I am using blender for meshes and faces.

AhmedKarim_0-1682007475110.png

 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Apr 20, 2023 Apr 20, 2023

Copy link to clipboard

Copied

@AhmedKarim take a look at your unwrap in Blender and make sure that individual UV islands are restricted within each UDIM tile, are not overlapping,  and are not sitting across the 'join' between UDIM tiles.

Dave

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Apr 20, 2023 Apr 20, 2023

Copy link to clipboard

Copied

LATEST

Thanks @davescm The problem is that I am still newbie and working with UVs and try to have a clean mesh is very dificult for me. But, I really appreciate your time and suggestion.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources