Reload a mesh in existing project
Hello,
I am trying to recreate the functionality of Edit -> Project Configuration -> Updating the file via the python API.
I found
substance_painter.project.reload_mesh
However, when I pass in a path to my file, and a
substance_painter.project.MeshReloadingSettings(False, True) object and a loading mesh callback, it seems that the texture sets don't line up. If I do it manually they do.
My loading mesh callback just does a print right now of the value, in this case 0 since it is successful.
Is there something I am missing in the API call?
Thank you for any insight.
