removing highlights in baked texture
From photogrammetry I have a wooden chair with texture. The wood is glossy so it reflects light at certain angles. Now I was looking into Substance painter baked lighting filter to remove the shinyness, but actually that is doing the opposite... it's a baked lighting generator.
Now I'm new to substance painter, what do you suggest I should do to remove or at least make less gloss on the diffuse map?
Any help is very appreciated.
thnx,
René
