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GDurbin
Participant
September 17, 2023
Answered

RGBA Mask Alpha Channel Issue

  • September 17, 2023
  • 1 reply
  • 1767 views

Can anyone help with an issue I'm having with exporting an RGBA Mask? I have a user channel for the Red channel, Green channel, Blue channel, and Alpha channel, but the Alpha channel is masking the other channels in the export even though each channel is set to export to their own corresponding channel. I used the following YouTube tutorial to set it up: https://youtu.be/YIFbtmnKVgc?si=MfmD9L63MF9npvq3. The video only shows using the R, G, and B channel but in the description it said to copy the setup like the other channels to add the A (Alpha) channel. I'm assuming the Alpha channel may need to be handled differently. Any help explaining what I'm doing wrong would be awesome. Here is a Google Drive link (SP_RGBA_Mask) to the project file and smart material if needed to better diagnose the issue

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Correct answer GeoffroySC

Hi,

Your setup is working, have you tried checking your R, G, B, and A channels separately in another program? They contain the linear information that you wish to transfer. Keep in mind that, packing textures is designed to keep the memory footprint of your texture as low as possible, and using an alpha channel has a bigger memory impact than other channels. If your goal is to ease your workflow then it's all good!

Kind Regards,

Geoffroy SC

1 reply

GeoffroySC
Community Manager
GeoffroySCCommunity ManagerCorrect answer
Community Manager
September 19, 2023

Hi,

Your setup is working, have you tried checking your R, G, B, and A channels separately in another program? They contain the linear information that you wish to transfer. Keep in mind that, packing textures is designed to keep the memory footprint of your texture as low as possible, and using an alpha channel has a bigger memory impact than other channels. If your goal is to ease your workflow then it's all good!

Kind Regards,

Geoffroy SC

GDurbin
GDurbinAuthor
Participant
September 19, 2023

You're absolutely right.  Only the Alpha was showing correctly in Affinity Photo, but now that I checked UE5 the channels show exactly as they should.  I will definately try not to use the Alpha channel going on your suggestion due to performance. You would think by now I would know better to check in multiple programs when problem solving.  Thank you so much for your help Geoffroy.  

GeoffroySC
Community Manager
Community Manager
September 21, 2023

Happy to help! Good to hear your problem is solved. Don't hesitate to ask any other questions you might have.