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Something's wrong with my AO bake

New Here ,
Aug 13, 2022 Aug 13, 2022

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I encountered problem when baking my mesh on Substance Painter. Ambient Occlusion map is the cause of weird gray shade artifacts appearing on the surface of my mesh. Anyone know how to solve this? I'll include my .fbx file down here.

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Automatic UV unwrapping , Baking , Bugs & Crashes , Discussion

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