Substance 2D Export - Issues
- September 20, 2021
- 2 replies
- 1877 views
Hi all,
I have swapped Macs and in my current version of Substance Painter (as installed) it's not exporting the 2D "texture" using Texture Export correctly.
It is something to do with the installation/set up perhaps on my 2d export - as I have validated the issue exists with historical projects I re-opened to check as well as the current (new) project I am working on.
Any tips/hints as to what is up - what I may have missed? I have been exporting 2D images for a long time and this is the first time I have seen this particular issue. It's like it's ignoring the maps except for the color etc when 2d export occurs.
1. Version: Substance Painter, version 7.1.0
Build 804 - 82d8bfde9befcba05ae351f1a6172ded1eb9d2e6
2. Example screen shots
1. the SP 2D image which I am "expecting" to export.
2. The actual export it's generating.
3. Things I have checked/rule out
1. Materials (checked an old project created on the prior version of Substance with same material used - and export still works fine/as expected.
2. Environment - replicated again per above - no issue.
3. Normal Maps etc. (historically there was some weird behaviour between OpenGL/DirectX back in the day).
Thanks for any thoughts to help me debug as it has to be something really obvious on this new install I have done wrong!!
