• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Substance painter bakes transparent patch on mesh normal map

New Here ,
May 18, 2023 May 18, 2023

Copy link to clipboard

Copied

Hello, I've been trying to bake mesh maps on my low poly model but I've come across an issue. Since I'm not using any high poly mesh, I'm baking the mesh maps by using the low poly model itself. However, on some surface, baking creates a transparent patch on the normal map every time I try. I've made the max frontal distance and max rear distance very small numbers like 0.001, and it didn't work. I can't find any issue on the uv map organization either. Any kind of help or suggestion is appreciated!

sp1.pngsp2.pngsp3.png

 

TOPICS
Baking

Views

599

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

New Here , May 18, 2023 May 18, 2023

In case if someone with the same problem sees this post, I solved this problem by using the .obj of the model, instead of .fbx. However I still don't know why it created artifacts on the .fbx file. 

Votes

Translate

Translate
New Here ,
May 18, 2023 May 18, 2023

Copy link to clipboard

Copied

In case if someone with the same problem sees this post, I solved this problem by using the .obj of the model, instead of .fbx. However I still don't know why it created artifacts on the .fbx file. 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Mar 07, 2024 Mar 07, 2024

Copy link to clipboard

Copied

LATEST

Could be possible that the transparent faces of your Low Poly Mesh have a different Material applied. In this case, Substance has two different texture sets and you can only bake/paint on the current selected one.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources