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I have a model, along with UV's, created in Blender. When I apply textures to the materials, in Blender, everything is perfect, but when import it in Substance Painter, I just get a jumble of artefacts and weirdness.
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Thanks for the message.
This is clearly a UV issue. Considering the problem doesn't occur in Blender, have you checked the Auto-Unwrap box when creating a new Painter project?
If so, it may recompute all UVs, and with hard surfaces, it sometimes messes up UVs. If not, can we have a look at the 2D view in Substance 3D Painter?
Regards,