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Participant
December 16, 2023
Answered

texture baking to lowpoly with different UV

  • December 16, 2023
  • 1 reply
  • 2229 views

I am new to substance painter. I know to bake normals highpoly to lowpoly mesh like the following video. But I don't know how to bake other maps to lowpoly with different uv layout.https://www.youtube.com/watch?v=FILl_h2E2Q4


I have a highpoly mesh with seperated parts and the textures are assigned to all. And I have a lowpoly mesh and all the mesh parts are joined in to one single mesh and single uv layout. How can I bake the highpoly maps like diffuse and other maps in to lowpoly in substance painter?

Regards,

Vasanth

This topic has been closed for replies.
Correct answer davescm

'Please suggest if you know any specific tool for baking textures from one uv to another uv (highpoly to Lowpoly).'

 

Cyril did just that - pointing you to the Transferred Texture from Mesh option in Substance Designer

 

Dave

1 reply

Cyril Dellenbach
Community Manager
Community Manager
December 18, 2023

Hi Vasanth,

 

Thanks for the question.


If I've understood your issue properly, you're trying to transfer textures from your High Poly to your Low Poly. If so, that's not usually how we use the Baking in Substance 3D Painter.

 

The baking uses the Geometry from the High Poly to build new maps for the Low Poly (normal, curvature, AO, etc.). Unfortunately, Substance 3D Painter cannot transfer maps from the High to the Low.

 

However, Substance 3D Designer has such an option named Transferred Texture from Mesh.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
December 18, 2023

Hi Cyril Dellenbach,

Thanks for your clarification. Please suggest if you know any specific tool for baking textures from one uv to another uv (highpoly to Lowpoly).

Thanks,
Vasanth

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
December 18, 2023

'Please suggest if you know any specific tool for baking textures from one uv to another uv (highpoly to Lowpoly).'

 

Cyril did just that - pointing you to the Transferred Texture from Mesh option in Substance Designer

 

Dave