The UV Tile UDIM workflow and ovelapping UVs
Hey there,
Simple question: Is there a way to deal with ovelapping UV islands when using the UV Tile workflow in the same way there is when using the regular workflow?
The ability to offset overlapping islands onto the next UV tile over to have them mirror all the detail on the primary UV tile is convenient for making efficiently textured models, and I'd really like that convenience with the UV tile workflow.
Thanks in advance.
