Skip to main content
Participant
April 10, 2023
Answered

Tiling issue on edge of each tile

  • April 10, 2023
  • 2 replies
  • 625 views

Hi everyone

I created a seamless pattern set in Substance Designer, and when I import the sbsar files into Substance Painter, the edge of each tile is lined like this.

I didn't have this problem before and recently I encountered this problem when I updated the graphic card driver.

How can I solve this?

This topic has been closed for replies.
Correct answer Amir Hossein24136345unh3

Thank you for checking the files. I found the problem. I found the problem and it was the graphics card driver. I shouldn't have updated it and I had to roll it back.

2 replies

davescm
Community Expert
Community Expert
April 12, 2023

Hi

You sent me , via PM, both the sbs and sbsar. I could not find a problem with either of them. Both worked seamlessly here on a variety of models. The only issue I saw being a model with a bad UV unwrap and that was due to the model seams not your material.

 

Dave

Amir Hossein24136345unh3AuthorCorrect answer
Participant
April 18, 2023

Thank you for checking the files. I found the problem. I found the problem and it was the graphics card driver. I shouldn't have updated it and I had to roll it back.

davescm
Community Expert
Community Expert
April 18, 2023

Thanks for coming back and posting what worked for you. Glad to hear you got it sorted.

Dave

davescm
Community Expert
Community Expert
April 10, 2023

Can you post a link to the sbs and the sbsar and I'll take a look at it

Dave