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Participant
January 5, 2024
Answered

Transfer Stiches - High poly mesh uv to low poly mesh uv

  • January 5, 2024
  • 1 reply
  • 1107 views

Hi Guys,

 

I have a highpoly sofa model with stiching created in substance painter. Also I have a low poly version of that same sofa model, so the UV is differed from highpoly object. How can I use the same stiching layer to lowpoly model in substance painter?

OR  

If I am working in a wrong workflow, please share the correct methods to do one time stiching for both highpoly & lowpoly models 

 

Thanks,

Vasanth

This topic has been closed for replies.
Correct answer Cyril Dellenbach

Oh, I though the stitches were made with the topology of the High Poly model. We usually work with Substance 3D Painter on the Low Poly, so the typical workflow would have been to add the LP to Substance Painter, bake the mesh maps with the HP, and then paint the stitches.

 

If you now want to transfer the texture from the High Poly to the Low Poly, it is a bit more complex. You can adapt the UV map from the LP to look similar to the HP one, so the texture would work on both models (this can usually be done automatically with most modeling software).

 

You can also use Substance 3D Designer to bake transfer a texture from a UV set to an other.

 

However, if the amount of work isn't too much, I would simply redo the stiches on the Low Poly model.

 

Regards,

1 reply

Cyril Dellenbach
Community Manager
Community Manager
January 8, 2024

Hello Vasanth,

 

You're working precisely with the expected workflow. You now simply have to bake (F8) your High Poly onto your Low Poly model, and the UVs don't even need to be the same.

https://www.youtube.com/watch?v=hYtHp4IXvsM

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
January 9, 2024

Thanks for your reply.

 

I can understand what you have said (highpoly to lowpoly baking process), actually the stitching is drawn inside substance painter using stitch brush on uv of high poly model. How can I transer that stitching layer to uv of lowpoly model?

 

Regards,

Vasanth

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
January 9, 2024

Oh, I though the stitches were made with the topology of the High Poly model. We usually work with Substance 3D Painter on the Low Poly, so the typical workflow would have been to add the LP to Substance Painter, bake the mesh maps with the HP, and then paint the stitches.

 

If you now want to transfer the texture from the High Poly to the Low Poly, it is a bit more complex. You can adapt the UV map from the LP to look similar to the HP one, so the texture would work on both models (this can usually be done automatically with most modeling software).

 

You can also use Substance 3D Designer to bake transfer a texture from a UV set to an other.

 

However, if the amount of work isn't too much, I would simply redo the stiches on the Low Poly model.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe