transfer UVs from SP file to low poly uv for game asset
really like this program however, it seems like there should be an easier way for me to paint away in SP and then quickly bake what i painted onto a low ploy game asset. same model except the in game has uv's on one texture map instead of multple UDIM's. my curent workflow is to is to export SP mesh and textures to 3ds max, re-set up the materials.. light scene.. texture bake to low poly game asset. i want a way to do this in substance to be more efficient and take advantage of rendering power within SP. thanks.
