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October 23, 2022
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Tri-Planar Projection UV Seams issue
- October 23, 2022
- 1 commentaire
- 5163 vue
Hi Everyone,
I ran into an issue with Substance Painter.
I am projecting a texture on my character model with Tri-planar however it still somehow reads the UV seams of my model and that results in, well... seams. Please see attached image.
Is there a way to get get Tri-Planar to work as intended?
*For instance, when using Tri-Planar in Redshift, it will ignore the original model's UVs and I wouldn't have this issue. Example Attached.
Thank you!
