Hello there, I'm facing an issue with the triplaner option in substance painter. I have attached two images that has UV projected and Tri-Planer option used and the issue is when I use UV projected the seam are visible due to the UVs of my model that I unwrapped in 3Ds Max then I enable Tri-Planer option to apply 3D projection in order to hide those seams but for some reasons the texture turn into pixels or strecthed liked Planner projection rather 3D or Box projection and I have set the TextureSet quality to 4K and as well as the textures tilling to max but still got those pixels.
|Does anyone know how to fix this issue or if there is anything to considor? I have not seen such a weird issue in many years since I'm using Substance Painter some how. Thanks in advance.