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Participant
May 21, 2022
Question

Triplanar and normalmap

  • May 21, 2022
  • 2 replies
  • 574 views

Hey there!

 

I created a tri planar heightmap based normalmap and those are the results (pic attached)

Is there any solution to avoid this kind of "seams"?

 

Thank You for your answer in advance!

This topic has been closed for replies.

2 replies

GeoffroySC
Community Manager
Community Manager
May 30, 2022

Hi,

It looks like it might be an issue with the vertex normals of your mesh. Could you check and share them? 

Otherwise, it could be an issue with either your bake or your mesh.

I hope this helps,

Kind Regards,

Geoffroy SC

Participant
May 30, 2022

but it's nothing to do with vertex normals. it's a painter baked normalmap, using the position map, but i don't have problem with the direction of the normal, more like the lack of padding of the triplanar (like there is a sharp cut at the border of the uv island)

Thank You for you answer!

Participant
May 30, 2022

I'm interested in this as well. I've been struggling with the tri-planar projection in Painter as it seems to always cause seams at UV island edges with normal and height maps.