but it's nothing to do with vertex normals. it's a painter baked normalmap, using the position map, but i don't have problem with the direction of the normal, more like the lack of padding of the triplanar (like there is a sharp cut at the border of the uv island)
I'm interested in this as well. I've been struggling with the tri-planar projection in Painter as it seems to always cause seams at UV island edges with normal and height maps.