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Triplanar and normalmap

Community Beginner ,
May 21, 2022 May 21, 2022

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Hey there!

 

I created a tri planar heightmap based normalmap and those are the results (pic attached)

Is there any solution to avoid this kind of "seams"?

 

Thank You for your answer in advance!

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New Here ,
May 30, 2022 May 30, 2022

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I'm interested in this as well. I've been struggling with the tri-planar projection in Painter as it seems to always cause seams at UV island edges with normal and height maps.

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Adobe Employee ,
May 30, 2022 May 30, 2022

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Hi,

It looks like it might be an issue with the vertex normals of your mesh. Could you check and share them? 

Otherwise, it could be an issue with either your bake or your mesh.

I hope this helps,

Kind Regards,

Geoffroy SC

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Community Beginner ,
May 30, 2022 May 30, 2022

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but it's nothing to do with vertex normals. it's a painter baked normalmap, using the position map, but i don't have problem with the direction of the normal, more like the lack of padding of the triplanar (like there is a sharp cut at the border of the uv island)

Thank You for you answer!

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New Here ,
Nov 14, 2022 Nov 14, 2022

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How typical, Adobe takes over and abandons support.

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