Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
1

Unable to compute normals because some triangles were to small on high poly part

New Here ,
Sep 10, 2021 Sep 10, 2021

Unable to compute normals because some triangles were to small on high poly part

 

I'm trying to bake my high poly from zbrush on to my low poly but these errors keep showing up and I'm not really sure why, some advice would be great. Never encountered them and my mesh from maya has no errors or ngons it seems. 

Problem2.PNG

 

Problem.PNG

 

TOPICS
Baking , Discussion
14.4K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Sep 12, 2021 Sep 12, 2021

I've never seen that message, but take a look at this thread in the old Substance forum where someone had the same issue due to stray verts.

https://forum.substance3d.com/index.php?topic=34325.0

 

Dave

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Oct 24, 2022 Oct 24, 2022

Hello Dave,
It is now 2022 . that answer in the thread is not there, from the link you sent. I have the same problem. Can;t export normals because triangles in mesh too small. I don.t want to waste time painting if I can't bring in the normals. I wonder if you will see this...

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Oct 24, 2022 Oct 24, 2022

I can't see that thread now. However if I remember correctly, the problem was due to stray single vertices in the mesh. It was resolved by cleaning up teh mesh and removing such single vertices.

 

Dave

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 24, 2023 May 24, 2023

I encountered same problem. Found no fix yet

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
May 24, 2023 May 24, 2023

Hello @Kamil225479176lpq,

 

I'll check this error with the team, but in the meantime I'd personnaly do a clean Zremesh of the High Poly. For the baking, it's better to have a densier, but more regular topology.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Aug 30, 2023 Aug 30, 2023

So your suggesting not to decimate the mesh? I ask because i been getting this error message recently  on every single piece of geo I try to bake and the only way i can get around this is to set to "Always" instead of "By Mesh Name". One more question does SP have issue with triangles and only like squares since thats what the message is saying? Thanks in advance. 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Jan 29, 2024 Jan 29, 2024

Export as an OBJ and it should fix any issues regarding this problem. 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Mar 28, 2024 Mar 28, 2024

My mesh is obj and still causes the same issue

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 16, 2024 May 16, 2024

You are my time saving hero!!!! thank you lol

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Sep 26, 2025 Sep 26, 2025
LATEST

thank u so much!!!!!

 

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
May 01, 2024 May 01, 2024

I've found success with using the ZRemesher tool in fixing this issue, similarly to what Cyril Dellenbach recommended below. You can find it in Tool>Geometry>ZRemesher. I set mine to "Same" so that my polygon resolution remained about the same, and so it just shuffled around the polygons.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines