Skip to main content
Inspiring
February 6, 2022
Answered

UV_Bake_Issues

  • February 6, 2022
  • 1 reply
  • 726 views

Hello everyone I am having several issues with this mesh. 1. Maya UV's on mesh are not matching up with Substance Painter Uv's when importing. 2. When baking low_high i get the error message that "[BakingProcess] Highpoly scene was required when baking Normal Map from Mesh but could not be loaded". And I am using the same low mesh for high but I duplicated the mesh and smoothed it in Maya and exported. I cant figure it out. I have redone uv's to see if that corrected the problem I have unfolded and re-layout and still the same issue.

 

FYI. Everything was working fine when I combine the mesh together but i got lost of artifacts too much to clean up. So I now seperated the mesh and grouped them and exported into a single mesh in hopes to kill the artifacts but not I get the issues mentioned above. Can someone shed some light on what is going on? Thank you everyone in advance.

This topic has been closed for replies.
Correct answer MrSazo

Hello everyone, 

I solved on were i made the mistake. The mistake was naming low_high incorrectly which made also the uvs export incorrecly. Once i fixed those issues it baked correclty. Thanks

1 reply

MrSazoAuthor
Inspiring
February 6, 2022

MrSazoAuthorCorrect answer
Inspiring
February 6, 2022

Hello everyone, 

I solved on were i made the mistake. The mistake was naming low_high incorrectly which made also the uvs export incorrecly. Once i fixed those issues it baked correclty. Thanks