UV_Bake_Issues
Hello everyone I am having several issues with this mesh. 1. Maya UV's on mesh are not matching up with Substance Painter Uv's when importing. 2. When baking low_high i get the error message that "[BakingProcess] Highpoly scene was required when baking Normal Map from Mesh but could not be loaded". And I am using the same low mesh for high but I duplicated the mesh and smoothed it in Maya and exported. I cant figure it out. I have redone uv's to see if that corrected the problem I have unfolded and re-layout and still the same issue.
FYI. Everything was working fine when I combine the mesh together but i got lost of artifacts too much to clean up. So I now seperated the mesh and grouped them and exported into a single mesh in hopes to kill the artifacts but not I get the issues mentioned above. Can someone shed some light on what is going on? Thank you everyone in advance.
