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3

viewport texturing filtering

New Here ,
Dec 25, 2022 Dec 25, 2022

Please add linear and point texture filters to the types of filters that are available for the camera viewport. I need to hand-paint textures that are at or below a resolution of 512x512. I will be importing them into Unity and will be using their point filtering texture setting. Currently, I am unable to see what they actually look like while I am in the process of painting them in substance without stopping to export the texture, which is not a practical solution. This is making me consider possibly migrating to a different 3d paint program that does have this filter option such as Marmoset, etc., but I would much rather stick with Substance these features were added. 

 

Texture+Filtering+Modes.jpg

 

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Discussion , UV Tiles
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Community Beginner ,
Feb 16, 2023 Feb 16, 2023

+1 for linear filtering in the shader.

Would like to use SP for pixel art workflows, but currently there is no proper way in SP.

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Community Beginner ,
Feb 16, 2023 Feb 16, 2023
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Edit: I meant an option to turn off (bi)linear filtering and use nearest neighbor in the shader instead.

Or alternatively a separate shader for pixel precise painting.

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