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Weird seams, only visible in SP and when I bake out of SP

New Here ,
Jul 11, 2024 Jul 11, 2024

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Hey there, I have a proeject I am working on for a game, and It is having some issues when I get to the ligt baking process. I am placing my maps in the emission channel, and all over the rest of the model it works flawlessly, however on this pass with this wall in particular, I get these awful seams, as if the texture isnt lined up properly. 

 

I was hoping someone could help, I have tried everything in my personal toolbox.

 

 

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Baking , Discussion , UV Tiles

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New Here ,
Jul 11, 2024 Jul 11, 2024

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This is how it looks with emission render. 

https://gyazo.com/5e08ed23fd781d5e2877330d7b860dac 

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