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I have been using 'pbr-metal-rough-with-alpha-blending' to apply opacity.
However, it was insufficient to express materials such as jewels.
Finally the asm shader has been updated .
I thought the public image had the solution I was looking for.
The surface of the coat and sheen completely satisfied me.
But I added a translucent channel but no transparency applied.
What conditions are required for translucency to be applied?
In my substance painter, only the 'asm-asm-metal-rough' shader exists and no other asm shaders for alpha blending are visible.
The ASM shader doesn't support any kind of opacity yet. The Transclucent channel if for controlling another property of the material.