I have been using 'pbr-metal-rough-with-alpha-blending' to apply opacity.
However, it was insufficient to express materials such as jewels.
Finally the asm shader has been updated .
I thought the public image had the solution I was looking for.
The surface of the coat and sheen completely satisfied me.
But I added a translucent channel but no transparency applied.
What conditions are required for translucency to be applied?
In my substance painter, only the 'asm-asm-metal-rough' shader exists and no other asm shaders for alpha blending are visible.
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The ASM shader doesn't support any kind of opacity yet. The Transclucent channel if for controlling another property of the material.