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Participant
August 19, 2022
Question

What is causing this issue with normals baking?

  • August 19, 2022
  • 1 reply
  • 422 views

Hi, I'm having a strange issue with my bake where this big teardrop shapes appear in the normal map (but only the normal map). Messing with settings like frontal/rear distance has done nothing to improve them. These shapes don't appear on the high-poly or low-poly mesh, only once I do the actual bake. Does anyone know what is causing this issue? I've attached images of the problem as well as my bake settings.

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1 reply

davescm
Community Expert
Community Expert
August 21, 2022

Hi

Can you provide a link to the high and low poly mesh files, I'll take a look here.

Dave

Participant
August 22, 2022

Here, I attached the low poly and this dropbox has the high poly. Thanks for taking a look at it!

 

https://www.dropbox.com/s/s5grtzj97vknnqv/round%202%20assets%20open%20crate%20bake_high.fbx?dl=0

davescm
Community Expert
Community Expert
August 23, 2022

Huh, it's still unclear why that happened in the first place but unwrapping it does seem to have solved the issue. Thank you so much!


The unwrap you use previously may have had some overlapped islands i.e. two parts of the mesh faces sharing a single part of teh UV map.

Dave