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Hi, I'm having a strange issue with my bake where this big teardrop shapes appear in the normal map (but only the normal map). Messing with settings like frontal/rear distance has done nothing to improve them. These shapes don't appear on the high-poly or low-poly mesh, only once I do the actual bake. Does anyone know what is causing this issue? I've attached images of the problem as well as my bake settings.
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Hi
Can you provide a link to the high and low poly mesh files, I'll take a look here.
Dave
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Here, I attached the low poly and this dropbox has the high poly. Thanks for taking a look at it!
https://www.dropbox.com/s/s5grtzj97vknnqv/round%202%20assets%20open%20crate%20bake_high.fbx?dl=0
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Hi
I'm not seeing that issue here with the front and rear settings at the default 0.01
However - the mesh you posted was not unwrapped. So I did use the auto-unwrap at it's defaults on importing. I wonder if the issue you are seeing is with the unwrap rather than the bake.
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Huh, it's still unclear why that happened in the first place but unwrapping it does seem to have solved the issue. Thank you so much!
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The unwrap you use previously may have had some overlapped islands i.e. two parts of the mesh faces sharing a single part of teh UV map.
Dave