What is the use of baking textures from a low poly model?
Hi there,
I understand the whole idea of baking the details of a high poly mesh and projecting it on a low poly model. I think it is very logical and a genious method to keep things fast.
What I don't understand is the use of baking a low poly mesh and thus the function "Use Low Poly mesh as High Poly mesh". It seems to me that Painter is not gonna get any extra details when you bake the exact same mesh as the one you are working with so how does this benefit anything?
Is AI filling in some gaps? Am I missing something here?
Who can explain the use of baking a low poly mesh on the same low poly mesh?
Thank you!
