Working With Decals - Any Way To Auto Sync Material Fill Layer and Mask Fill?
Hi
Im importing decals from Quixel Bridge - so the usual material files - normal, diffuse, height, roughness and combining these into a fill layer in Substance Painter. They also use an opacity map, so I created a black mask with it's own fill layer and place the opacity in there.
All good, but when I want to move the decal, the material size/pos is not sync-ed to the mask fill layer's size/pos, so I have to manually transfer over values between the two.
Is there a way to sync them, so I can just move my decal easily? Thanks!


