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Swapping layer preview from flat texture to a ball doesn't make sense

New Here ,
Jan 30, 2025 Jan 30, 2025

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I've been using Substance painter for years and very often I need to color pick from another layer's preview. Now that there's shaded balls previewing the layers, I'm unable to color pick cause I have the entire spectrum of a ball to pick from. The ball doesn't make sense, please just bring back the flat texture. 

Also seeing the mask preview was really great but I guess that never comes back.

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Color Management , Discussion

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correct answers 1 Pinned Reply

Adobe Employee , Jan 31, 2025 Jan 31, 2025

Hi @kamilla_0620,

 

Actually, the old system never disappeared.

 

Edit > Settings > Use simplified thumbnails

 

CyrilDellenbach_0-1738318740877.pngexpand image

 

It's just that simplified thumbnails aren't available when working with UV tiles.

 

I advise you to rather hold the SHIFT key when using the color picker. It will force the picker to select the Base Color.

 

Best regards,

 

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Adobe Employee ,
Jan 31, 2025 Jan 31, 2025

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Hi @kamilla_0620,

 

Actually, the old system never disappeared.

 

Edit > Settings > Use simplified thumbnails

 

CyrilDellenbach_0-1738318740877.pngexpand image

 

It's just that simplified thumbnails aren't available when working with UV tiles.

 

I advise you to rather hold the SHIFT key when using the color picker. It will force the picker to select the Base Color.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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