Is there a way to use an opacity layer without affecting other layers in substance painter?
I'm working on a face model that will be used in my game.

Players are able to choose the color of their skin color in my game,

so I want the head to match the skin color they choose, I don't want the skin color to be baked into the textures. Since this prevents me from changing the color in my game engine.

I'm having a problem, I can't seem to figure out how to not render a base color when I export the textures. Even when I disable any fill layers it then has a grey fill layer baked into the textures that I can't modify. I tried adding an op layer, but then it affects all the other details on my mesh

Is there a way to have it so the fill layer can be -1 on opacity while still preserving all the other details?
any help would be greatly appreciated!
Thanks!
