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Hi everyone!
As you may have heard, Epic announced and released Unreal Engine 5 yesterday, and we are excited to announce that we have released a soft launch of a new version of the Substance 3D plugin compatible with Unreal Engine 5.
If you're interested in testing out the new plugin, you can download it directly from the Unreal Engine Marketplace: https://www.unrealengine.com/marketplace/en-US/product/substance-plugin.
Stay tuned for the official release, and if you have questions or comments, please reach out to us here. Thanks!
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Hi.
Has the "live link", which was possible to establish in UE4, been permanently removed in UE5 or will it be implemented in the future?
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Hi @tommaso240054714kfl, the live link feature is currently not available in UE5, but we are looking to add it again sometime in the future.
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Thank you!
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"sometime in the future"?!
This is the most necessary tool for Unity and Unreal. Are you kidding? How can I texture objects without using the routine work of exporting textures to the engine and configuring materials? I'm starting to hate Adobe, and believe me, I'm not the only one. Before buying the Substance program, the program was just GREAT!
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Is there currently a decent Tutorial vid or directions for using Substance 3D plugin with UE5? Also wanting to use this as part of workflow ASAP. Plzz halp!! sry to post twice.
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Is there currently a decent Tutorial vid or directions for using Substance 3D plugin with UE5? Also wanting to use this as part of workflow ASAP. Plzz halp!!
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Hi, we are currently working on a detailed youtube tutorial for using the Substance 3D plugin in UE5. It's hard to give an exact date, but it will be released very soon (maybe in the next few weeks)
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Hi,
Is the plugin sources files are avaliable somewhere, or we can just get them from the
epic marketplace?
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You can download the plugin's source files by going to the engine/plugins/marketplace folder of their UE install. Install the plugin to a valid UE install first using the launcher to ensure the source files exist.
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Hi there,
I tried download from UE Marketplace but it seems only be able to download 4.27.0 or some steps I'm missing ? Is there a link that I can get the plugin for 4.27.2 and UE 5 EA2 ?
Thanks
~Kelvin
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Hi, The plugin automatically detects which version of the UE project you're using and downloads the compatible version. So, if you've created a UE 5.0 project, then when you download the plugin here, it automatically downloads the plugin that works with UE 5.
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Hi, I can tried again. But I have both 4.27.2 and 5 install and it said You cannot install this plugin as it is already installed to all compatible engines. I looked at the installed plugin the "VersionName": "4.27.0.1"
I tried removed the existing plugin, remove 4.27.2 and I can't get the right version. Is there a link for version 4.27.2 and UE5 ? The link you send somehow broken ?
Thanks
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Hmm..I removed my 4.27.2 and leave only UE 5EA2
When I got to market place it said I cannot install this plugin as there no compatible engine installed.
Please advice where I can get source code to compile aginst UE5EA2 and I would need version 4.27.2 as well.
Thanks
~Kelvin
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Does this link work: https://www.unrealengine.com/marketplace/en-US/product/2f6439c2f9584f49809d9b13b16c2ba4?
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it said no compatible engine 😞
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Hi, Here are the steps to install the UE 4.27 plugin with screenshots. Let me know if you're unable to install the plugin correctly.
Step 1: Create a project by launching the 4.27 engine version in the Epic Games Launcher (make sure you keep the project open and maybe close the UE 5 project temporarily as well)
Step2: Install the plugin in the UE marketplace
Step3: Verify if the plugin is installed correctly in the plugins directory
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There used to be an option to send static mesh objects from UE4 to Substance Painter when you right-click on them, but this option has been removed. How can we send static mesh objects to Substance Painter as before? And the live connection still doesn't work?
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Hi,
If you're looking for the live-link feature in the plugin, then it's not available anymore. We are planning to add this feature back sometime in the future.
(The only workaround, for now, is to select the mesh object in the content browser - >Right click on the selected object -> Asset Actions -> Export to FBX and then import the meshes into Substance Painter. I'm assuming you already know this, and sorry it's a hassle to export meshes to the painter and then export from the painter to bring back to Unreal. We are hoping to bring back the live-link feature)
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I seam to have a problem with this plugin in Unreal Engine 5. I use blueprints to change parameter of substances.
Every time I would change a parameter of a substance graph instance in the packaged project, it crashes and writes: “The [project name] Game has crashed and will...”
I hope that it should be possible to change parameters of substance graph instances in a packaged project.
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Hello Jakob, thank you for letting us know about the issue. The crash seems to be due to some new checks on UE5 texture data for preexisting textures. We're looking into this as a priority issue so we can deliver a fix as soon as possible.
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Thank you, this plugin is a major part in a university project. This now finally working helps me a lot.