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Substance 3D Sampler 3D Capture Post Process Settings

Explorer ,
May 09, 2024 May 09, 2024

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I am working in 3D capture beta.  I had 2 questions: 1). Once I do the post processing on my model and build a version I like and click "Add to Project".  The model is now in Substance Sampler if I want to return back to 3D capture "Post Processing" is that possible or do I always have to start back over the entire 3D capture process?  2).   I have read the following: https://helpx.adobe.com/substance-3d-sampler/features-and-workflows/3d-capture.html. but I am specifically trying to get my UVs as clean as possible.  This documentation does not really explain what all of the advance setting do.  Is there more documentation on these advanced settings?  Cinema 4D remesher does a pretty good job of cleaning up the mesh and reprojecting the UVs but it would probably work better if the UV layout was refined first inside of Substance.

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Adobe Employee ,
May 14, 2024 May 14, 2024

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Hi Michael,
Regarding your questions:

  1. It is not currently possible to go back to the 3D capture “Post Processing” once the model has been added to your project. If you want to create versions and create versions of your capture project you have to do it during the mesh processing phase, it is not possible to go back once it is added in the project. In your specific case, why would you want to do that? Are there times where you notice things after they have been added to your project and not before? Do you have any examples you could tell us bout so we understand the issue correctly?

  2. There is no additional documentation on this topic at the moment, I’ll look into it to improve what we currently have

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New Here ,
May 15, 2024 May 15, 2024

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@Marion3D   There are times I would like to export more variations.  Because I can not move the model during capture and I want the bottom of the object. I suspend the models in studio so I can capture the whole object.   My current workflow is create the 3D model inside of Substance, export that .obj to Cinema 4D has a high resolution mesh, use Zbrush "Remesh" to down-res the file and transfer texture, then repair the model.  Attached is an example you will see the blueberry has whole where I had to place a pin to elevate in the studio so I could scan the entire object.  Inside of Substance I would like the option to go back to the post -processing stage because when creating the lower poly file with Z-brush Remesh the results vary.  When doing the repair work it helps to have different versions to try different models with different UV layouts.  This is where documentation on the sliders would help.

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