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How to avoid textures' quality loss in .glb export?

New Here ,
Mar 30, 2022 Mar 30, 2022

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Is there a way to export 3d models into GLB format without quality loss using Stager? Every time I export GLBs the textures are compressed resulting in the resolution being decreased by half, with a maximum resolution of 2K. Is there a way to export them with textures at least 4K? Would appreciate any thoughts on that! 

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Adobe Employee , Mar 31, 2022 Mar 31, 2022

Hi @Agnieszka5E83 !  Unfortunately this is not yet possible.  Stager always compressees GLB/GLTF export to make it more web-ready since that was the initial intention of this export format.  Exposing options to customize the compression on/off/settings is something we've discussed but aren't immediately planning on doing.

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Adobe Employee ,
Mar 31, 2022 Mar 31, 2022

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Hi @Agnieszka5E83 !  Unfortunately this is not yet possible.  Stager always compressees GLB/GLTF export to make it more web-ready since that was the initial intention of this export format.  Exposing options to customize the compression on/off/settings is something we've discussed but aren't immediately planning on doing.

Senior Product Manager, 3D & Immersive

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New Here ,
Apr 06, 2022 Apr 06, 2022

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Hello @JMathews

thanks for answering. I was also wondering why this is not possible. Especially, for web usage, people would need to have the option to select different output/compression options. Higher output per default would make more sense, as compressing it down is not a problem. Is there a workaround for this issue?

 

Best, M.

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