In hindsight I know I took the wrong approach, in the sense that if we'd done it the "correct" way we'd be a little better off now. "Ability to pursue solutions" doesn't mean squat if you're in far over your head and you don't have the time and resources to reach these solutions; I'm not getting paid to do this, it's a project in my free time. There's a limit to how far I would be able to pursue solutions, so again if I'd started off with a lot of planning and structuring and then realized I couldn't nearly handle the code, I would have wasted a lot of time and probably not had the time or energy to escalate my knowledge to the appropriate level. Instead, we've been making constant progress, having fun along the way, and we've got a game that is nearly finished. This is a hangup, but I'm motivated by the incredible amount we've accomplished from scratch with no experience. And now we've got a product that I'm sure we'll finish, and I know practically everything I need to, but I'm pursuing a solution. We could have spent more time planning, researching what order to do things in, but experience is the best tool for planning, and we had no experience. I know a lot of things about how to approach my next Flash project that I never would have guessed from "preparation". For now, you've been given advice on how to do a reset I've had exactly one method suggested (by kglad), and already explained why I don't like this solution. I hope you don't think you've given me any useful advice towards a solution, other than "you don't need class files".
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