RE UPDATE: RE: 'my laptop sounded like an airplane' It's not uncommon for your computer to use a lot of processor when the camera is involved. As long as your working in a temperate environment on a hard surface, should be able to handle it. But if it slows down, that could be an issue. If you're not streaming or your process can avoid it, try to have no other apps running that require access to your camera. RE: 'When the puppet hears noise without me physcially talking or moving my lips...' The puppet attempts lip sync when it 'hears' any audio, however there is a feature that will only allow it to move lips when your mouth is open or moving. Go to: Character Menu ->Preferences->Lip Sync->Camera Based Muting and set the slider to a stronger position. Usually about mid slider will get a good result. After that, if you've set your rest pose with your mouth in a neutral position, the character will not lip sync unless your mouth is open or moving out of a neutral position. RE: 'slow internet' That should not impact performance. However, syncing cloud files can. I would pause cloud sync during camera tracking. RE: Original Post Sorry it's not working as intended... Hopefully we can resolve the issue. When you click the Set Rest Pose button, do you see red tracking dots over your face in the Camera & Microphone panel? Does the audio meter show green when you're talking? If not, if you go into the Preferences dialog box for Character Animator, is the audio hardware's default input set to the expected microphone? Is the specific character that you want to control showing a red "arm for record" button in its timeline track? Thanks.
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