It's always interesting for me to see how people like to work. So thanks for the workflow bit. SpeedGrade was originally designed by the Iridas folks as something they assumed was being used by experienced colorists who knew all the technical mumbo-jumbo, would use keyboard shorts or "surfaces" for all their work, and therefore ... UI "features" were just a waste of time and screen space. Hence the rather minimalist to non-existent UI ... This has even led to experienced and high-end people who do things like say edit/grade at Olympics for the evening's highlight show (think of the two biggest international "networks" who could be at an Olympics ... this dude worked for both) ... a rather professional and high-speed user? ... being totally unaware of either a couple things it could do or that some of the things he could do were also possible to get to completely differently. It means that for most people, even experienced users coming into Sg, many of it's capabilities aren't apparently there. For those like myself who've come into video production from 30+ years of professional stills image work (including building & operating a high-custom output pro portrait lab) ... that non-UI appearance is pretty stunningly opaque. In knowing hands, it can be an amazing and fast tool. But that UI doth to many of us, stand in the way of making it of obvious use to a larger audience. So there've been a lot of discussions here about that UI, and why it's still THAT UI, and the question is ... as it seems Adobe is moving to linking that more like a plug-in for PrPro than a separate single-entity grading program, how much work are they interested in putting into parts of the UI that are locked-out during a Direct LInk session anyway? No clear answer on that, other than ... they're thinking. Understandable really. The whole CC model though has made Sg of great use to me ... within my projects I can cut forth & back twixt PrPro & Sg within seconds, no transcoding, XML or EDL exports/conforming steps. I've actually found Sg (as I've come to use it better) to be the single most entrancing app on my computer. I tried a free bit of Resolve Lite ... and personally, preferred Sg. Which is natural ... I don't know two people who work in all these programs just alike. But I learn so much from other's patterns, choices, and capabilities. I shoot primarily H.264/mov and without transcoding work it through the process. But then there's not been a hack for the GH3 as there was for the GH2 and of course several of the Canon's. Those opened up other possibilities as you've chosen to utilize. Within my stuff, I'll start in PrPro and if there's something that I might think of using but wonder what it would really look like, I can in seconds put it on a sequence & take that into Sg for a minute or so of testing, and if I think it'll "fly" use it, if not, dump it. Most of the stuff I'll use of course just gets put on a timeline, adjusted, taken to Sg early on for the WB/general work before continuing in PrPro, then back to Sg a time or two later for style/feel. Simple processes for people with simpler skills? Neil
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