Playing games can not be compared to moving UHD uncompressed pixels. Even though I think LR CC is the worst version ever, gotta be fair in comparing apples to apples. Games use very small textures and things usually rendered in GPU, shaders that simulate things that are quickly processed on the GPU to "create" things. All the leverage is done by the GPU. On image editing, nothing is being created or simulated in the GPU, pixels need to be transferred from your HDD, after being decompressed from the RAW to the GPU, and you are constantly moving uncompressed images. Now, LR does this very poorly because I use other software that does color correction over UHD in real time over the same GPU I have for Lightroom, so I can assure you LR CC is not using it correctly, and I'm talking about 30 frames per second uncompressed UHD. But, you could have a much lesser GPU and still have good performance with games, since things are being created by the GPU. It's a totally different game. On this system I use, called Flame, we can load shaders on the GPU and create super crazy 3D things in real time, it's just a totally different process than editing images. Sent from the Moon
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