>> With most higher end displays being wide gamut, if you work in almost any 3D apps, the output from the framebuffers are generally not color managed. it is almost impossible for most people to edit sRGB color (with any degree of accuracy) in a non-colormanaged environment using a so-called wide-gamut monitor >> some people I know are calibrating their displays, but abandoning the use of the generated display profile and instead leaving windows in its default sRGB color management settings. As I'm a Mac user and don't run into this, I was curious if doing this has the same effect as clamping the gamut at the hardware? Is this just a software version of this? Doing this basically throws out all color management, but basically converts everything to the same color space (sRGB) and then the outputs regardless of the application match. i really lost you there after your first sentence - but if your destination color environment is based on sRGB you may do better at your "3" option above (either "Don't buy high gamut displays," you wrote, or set an sRGB preset on your monitor and hardware profile it, as someone else wrote). >> I'm unclear what window's CM system is actually doing if left unaltered vs actually setting up proper CM. the last time i looked at Windows - it passed through the source RGB 'numbers' to the monitor without altering them and the half-color managed Windows apps (Adobe excluded) Assigned/Assumed sRGB then Converted i am not so sure Windows OS and "proper CM" go hand in hand (until you introduce an app that actually reads an embedded ICC profile and Converts to a proofing space, like a monitor for example but your milage may vary...
... View more