n1ckfg
Community Beginner
n1ckfg
Community Beginner
Activity
‎Mar 25, 2024
06:22 AM
The eternal problem with exchanging 3D files is, apps and formats have never had consistent rules about which way is up (Y or Z?), which way is left (-X or +X?), and what unit of distance is 1.0 (usually m or cm).
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‎Oct 13, 2023
01:28 PM
Update, this only seems to happen for projects created or last saved on Mac. Can't reproduce on Windows (same build) at all.
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‎Oct 13, 2023
12:35 PM
1 Upvote
 
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‎Oct 13, 2023
12:34 PM
Create an environment light on ARM Mac; no Source drop-down appears. System info Application: After Effects (Beta) v24.1.0.49 OS: macOS v13.6.0, RAM: 64.00 GB GB, CPUs (logical): 12
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‎Mar 24, 2023
09:58 AM
1 Upvote
Since I gather format support depends on Mercury Engine development, using third-party GLTF pipeline tools will probably be more useful in the short term than waiting for additional format implementations. I'm betting that, once animation support arrives, we can bring in GLTF mesh sequences by using scale keyframes in place of visibility keyframes.
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‎Mar 18, 2023
08:13 AM
Speaking of which, there doesn't seem to be Draco GLTF support yet. Adding the Draco libraries...should?...be easier than implementing a whole new format, and a lot of the GLTF stuff on the web that people might want to experiment with is Draco'd.
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‎Mar 14, 2023
09:12 PM
2 Upvotes
Yeah the USD-vs.-GLTF debate seems to be happening everywhere! I'm happy with GLTF as the inaugural format supported here--even though my personal first choice would be Alembic--because GLTF is a direct, open substitute for Autodesk's FBX, probably the 3D format with the most use cases and broadest support. It's also afaik one of the only formats with an option for built-in compression (Draco), which can be a huge help on lower-end hardware.
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‎Nov 08, 2022
02:31 PM
I'm intrigued by USD in general, but isn't it more of a standardized scene graph format that references multiple assets, instead of an asset format itself?
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‎Oct 20, 2022
02:54 PM
1 Upvote
Any thought to Alembic as a supported file type, because it stores each frame as its own mesh? A lot of complex mograph-y animation can only be moved between creation apps this way.
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‎Aug 25, 2020
04:19 PM
1 Upvote
I've really been missing the ability to directly puppet a character face with tracked features from my own face, instead of only working via triggers. Is that on any roadmap...?
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