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Confused about hardware priorities

New Here ,
Mar 08, 2025 Mar 08, 2025

Hello!

I am currently looking to upgrade my main work computer because the demands of my clients have become way more demanding.

I've been using my M1 Pro base 16gb model for years and it was great up until now. For the past few months i've been constantly commissioned to create long format content thats above 1080p, 50fps and with tons of heavy effects. This laptop isn't cutting it anymore.

 

So my question is - what should be my priorities when buying a new macbook? Its really confusing because they have so many models. Do i get as much unified memory as i can get? From what i've heard - after effects is going to rely more on cache space in future versions. So should i invest in to a more powerful chipset instead with less memory? I'm super confused about this and i don't want to make a really expensive mistake. I would appreciate some help. Thanks!

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Community Expert ,
Mar 08, 2025 Mar 08, 2025

I'm moving this to the Video Hardware forum, where you may get better advice.

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Community Expert ,
Mar 08, 2025 Mar 08, 2025

@Warren Heaton 

Can you help here?

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Community Expert ,
Mar 08, 2025 Mar 08, 2025

@internetadraugi 

Deciding which MacBook Pro to upgrade to can be tricky and since it's a big purchase there's always concern about what makes for the best choices based on how we work.

 

Since a maxed out Mac tends to be very, very expensive, I've leaned toward choosing options one step down from the maximum options for a work machine and one step up from the base options for a personal machine. 


I think ArtIsRight provides a great in-depth look at the options. 

M4 MAX is $500 Upgrade Worth it & Pro Photo & Video test on Every MAX from M1 MAX

 

I agree with his upgrade priority list:

  1. Memory (RAM)
  2. Chip Family
  3. SSD Storage Size
  4. Chip Varients

 

Coming from a base 16GB M1 Pro MacBook Pro, I'd look at the following configuration:

  • 16-inch or 14-inch
  • Nano-texture display
  • Apple M4 Pro chip with 14‑core CPU, 20‑core GPU, 16‑core Neural Engine
  • 48GB unified memory
  • 1TB SSD storage minimum, 2TB is better, 4TB preferred if it works with your budget.

 

If budget is limited and going with the base 16-inch M4 MacBook Pro (so, not M4 Pro or M4 Max), I'd opt for Nano-texture display, 32GB RAM, 2TB Flash storage (the maximum options for the M4).

 

When it comes to being able to enable Preview from the Disk Cache goes, Puget Systems has a great article that takes a look at how this is working in the public beta of After Effects.

Upcoming Boost to After Effects Preview Playback with RAM and Disk Cache


Overall, users with less RAM but a good amount of disk storage should see longer (but not faster) Previews.  It's also looking like a higher-end After Effects workstation might be configured with 64GB or 96GB of RAM and 4TB Flash storage instead of going with 128GB of RAM and 2TB or more of Flash storage.

 

 

 

 

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New Here ,
Mar 09, 2025 Mar 09, 2025

Thanks! My budget is around 3-3.5k euros. I've been using an external m.2 enclosure ssd for Disk Cache and it seems to work great, so im not really worried about SSD space on the new machine.  And since i prefer 14" size, the overall costs should be slightly lower than on a 16 inch same spec model.

I'm torn between two models that cost almost exactly the same in Latvia.
a)M4 Max 14C CPU, 36GB, 1TB, 32C GPU
b)M4 Pro 14C CPU, 48GB, 1TB, 20C GPU

Is the 12gb memory increase worth the chipset downgrade? I don't know if its possible, but it'd be great if i could render stuff through media encoder while working on the next animation. I don't work with any advanced 3D. Most 3D stuff i do are parallax animations. 

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Community Expert ,
Mar 11, 2025 Mar 11, 2025
LATEST

I think by narrowing it down to those two options, you are now safe from making an expensive mistake because they’re not very different. It’s more difficult to predict exactly how much the spec differences between those two options would actually affect your work, but I’ll make some suggestions.

 

If it’s a priority to have background rendering in Media Encoder while smoothly editing in the foreground, my guess is that the M4 Max would be preferable. The reasoning for that is Premiere Pro and Media Encoder use GPU acceleration and the Media Engine while encoding, and the Max has 8 more GPU cores and one more Media Enginer than the Pro. Those differences could help Media Encoder render more quickly and efficiently, hopefully leaving more resources available for animating. But there is also the question of whether 36GB is enough Unified Memory.

 

To help settle that, you might try keeping Activity Monitor open as you do your typical workload on your current Mac, watching these two things specifically:

 

In the Memory tab, watch the Memory Pressure graph. If the graph is always or mostly green, that means the 16GB can handle most of your current workload, making it easier to recommend the M4 Max option because its 36GB will be enough. However, if the Memory Pressure graph is always orange or red, then 16GB is clearly too little memory; 36GB might be enough but 48GB might be safer.

 

Also, keep these Activity Monitor windows open: Window > CPU History, and Window > GPU History. Watch them when you are rendering in the background and animating in the foreground, especially GPU History. See how GPU usage changes as you work. Watch GPU usage when rendering in Media Encoder without animating, and also when animating while not rendering in Media Encoder.

 

The purpose of those tests would be to see whether Unified Memory or GPU cores are the bigger bottleneck on the current Mac, which can help you decide what to do:

  • If both are not a problem, the M4 Pro is fine. 
  • If Memory Pressure is overloaded but GPU History is not, the M4 Pro is preferable because it has more unified memory. 
  • If Memory Pressure is usually OK but GPU History is frequently maxed out during the most demanding periods, and rendering or animation seem too slow when done together, then the M4 Max is preferable because of the additional Media Engine and GPU cores.

 

I hope someone will correct me if I’m wrong, but my impression is for software like Premiere Pro/Media Encoder that can use a Mac’s CPU, GPU, and Media Engine, during rendering, the more it can use the Media Engine the lighter the burden on the GPU, and the more it can use the GPU the lighter the burden on the CPU.

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