hferreira80
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hferreira80
Engaged
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‎Aug 14, 2019
09:46 AM
My formula it's simpler because, I used AIR for Mobile as INDIE dev, so I'm profit from it's far to pay for it. The fanny think it's that I moved to another tech and I'm willing to pay but I don't have to do it and have a much more exciting tech with news almost every week (as should be) and don't need all that ANE's because runtime implement it and it's updated. BUT, if you need external routines, you have access to thousands of libraries without leave the IDE as free and open source without the pain of a closed source (black box) that you will depend for ever (if the runtime change from 32 bits to 64 bits, you are screwed).
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‎Aug 14, 2019
09:15 AM
With more and more mobile demands (and AIR not supporting natively) and more and more issues, we need a lot of ANE's to fill the gap. Resuming the all picture in a simple formula: AIR + 30 ANE's = stitched doll Debug AIR on iOS device it's a nightmare. If you don't agree, just try on Xamarin and you will see the difference. Flutter brought the Hot Reload and other like Xamarin are already implementing this very important and productive feature (this week Xamarin released Hot Reload as preview). Probably AIR (on this case IDE's) will never support it, because you pay only for the runtime and who implements IDE's commercially are no more interested in AIR !
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‎Aug 12, 2019
02:30 PM
XAMARIN. IF you want to develop Applications (or if you prefere "Apps") for iOS and Android then Xamarin is the way to go. If you have previous experience with .NET/C# than it's even better.
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‎Jul 11, 2019
03:59 AM
1 Upvote
I'm following Adobe AIR forum posts and I can tell that I see that ASWC defends it's view but he have a point. For one hand I understand that he defend's it's point in a manner that may be uncomfortable for a few folks but want's his silent it's not better. Perhaps there is some fear inside. Once open a time, where Flash ecosystem had a huge advantage: Web (Flash runtime), Desktop (AIR) and Mobile (AIR). If I compare AIR for Mobile against other techs like Xamarin, Xamarin kick AIR ass and I can argue without difficulty BUT once open a time where Flash ecosystem was able to real multi target: Web/Desktop/Mobile and I could reuse code from the 3 platform and also create a specific layer to reuse between Desktop and Mobile. This is not a true any more for Web and it's always on a danger zone for Mobile (perhaps it may change in a near future with Harman but for now it's a danger zone). Yes, with Harman, a AIR Mobile App have a chance to survive now for several year (if not 5 years or even more) BUT without the Web target has we had before, the real advantage of AIR ecosystem (ex-Flash) will not be the same. Linux support may help a bit but it's not all. At the end, one should accept at his own risk, that AIR it's now what it is and there other platforms that are evolving and perhaps will catch the few advantage that AIR had once before. And without web target that will probably happen.
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‎Jul 09, 2019
01:23 AM
2 Upvotes
A lot of recent news, I see. 1. Google extended Android 32 bits for AIR (ONLY UPDATES) till August 2020: This will give more time for thous who want to port Apps/Games to another tech. Who don't have that ambitious it's irrelevant because soon or later we will be August 2020 but it's a good news for the small portion of developers that want's to port only now. This is bad news for Harman because remove the panic that would bring all developers at once to their subscriptions. I think that it's fair now because no one is forced. This is a last chance to do something and not sleep and do nothing (1 year). 2. Harman released a new price table: For me this new price table it's more reasonable. 3. Harman released the very first roadmap: It's a start. It's not a very very ambitious roadmap but is something to start.
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‎Jul 02, 2019
03:17 AM
I can sell my worthless old car for a million dollars. No one can forbid me to put up for sale for a million dollars. If a buyer is willing to pay, then it's worth a million dollars. Do you consider this machine worth 1.3 million dollars? I do not, but someone considered it therefore worth (this is not a theory, it's a fact): https://gizmodo.com/someone-spent-1-3-million-on-laptop-infected-with-six-1835064821 I bet that if they had higher price table, the same people that are complaining (and will pay), would pay.
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‎Jul 01, 2019
09:46 AM
"start this negotiation in the middle of the most critical update imposed by Google" That's why I read somewhere about blackmail and ransomware. "so you can't be thinking in a payment model like Unity for AIR" Yes, they can. A lot of developers seems (as you said "desperate"), so they will pay for sure. For last but not least: "Well, I don't think these are good news" I think that it's the best news that we can get about AIR and a lot of people requested this in the past. There are 2 kind of Apps/Games. Ones that the ROI justify porting to another tech and the ones that not. For example: If you are about to do a big layout redesign, than it's a good time to port.
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‎Jun 27, 2019
09:31 AM
I read your post and you lose your point of view in the moment that you use many times ***** I think (at least what I'm aware of), that no one here was so aggressive with you. I also don't understand why this stalk about the people opinion. This is not Trump world, correct ? If you really think that some people here are that mad, than your post just give them fuel and you got what you sowed.
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‎Jun 26, 2019
08:32 AM
2 Upvotes
Hello PippoApps, I have many years of experience with Flex/AIR on both Desktop and Mobile. I'm using Xamarin right now on a new project for about 2 weeks now but in a spare time. The goal is not to port any code but to recreate a small AIR Mobile App on Xamarin (will have a refresh layout but the same features) and after that evolve. I have previous experience with C# (basically almost since exists) and no previous experience with Xamarin "workload". Months before starting with Xamarin, I investigated about WebApp solutions, Xamarin and Flutter. Did a trial with Flutter and Xamarin. The first steps, was basically, Google search, test and apply. As I move forward, I become more and more autonomous as I'm with Flex/AIR. The Mobile it's more dangerous on AIR (my opinion) and it's easier to recreate (on my use case). About my Desktop App, it's a different story and I will need a different approach (perhaps Haxe/OpenFl/FeathersUI in the future) but for now I will be concentrate to keep the current Desktop and finish the mobile one. I also have dated Mobile Apps that I will not port not even update any more. One thing is for sure, any new project will not be with AIR.
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‎Jun 26, 2019
06:22 AM
My opinion is. Choose AIR for a new project it's a bad idea (my opinion). Move small AIR projects, can be a good idea (this weekend in just a few hours, I did it for one and it's one less depending on AIR - my choice) Move almost EOF AIR projects it's a bad idea But move profitable AIR project can be a good idea Unfortunately, not always this is viable in a timer manner so one must decide stay with AIR and it's acceptable on that specific project or create a plan to port or even wait for a specific technology evolve (sometimes this is a good strategy to do with the minimum friction). For example, I have a backend designed with .NET Framework. After several experimental trials to port to .NET Core (in the way, porting small portions of code), after .NET Core 2.2 was released, I could do that with just a weekend However, one can decide not to do that at all and accept the risks and the others should respect that.
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‎Jun 26, 2019
01:42 AM
Extreme thought leads to war. Fortunately, someone took AIR to do a fresh restart. This is the best thing that could happen to a maintenance mode software (please, don't even try to convince me on the contrary), specially with the state in which it was left (the very worst). It's more than natural that the new company wants to build a business around AIR and this more than natural (at lease in 2019) that this business is SaaS. A lot of people screamed asking for that, now you got it ! We, as humans also work as a service, at the end of the month you get your salary. Yes, the price is high (for a "simple" or not so simple maintenance mode) and it's OK for a maintenance mode + performance improvements, when possible + new features/targets like Linux when the time allow it but that, we don't know iet. And we can't compare any price from Harman to the free solution from Adobe (nothing beats free), however we can and we should demand quality as we will be paying (that's the beauty of SaaS, it serves both sides). Yes, the could start with a lower price for a maintenance mode then raise the price when they add new features but do you would agree with that, I mean, when try raise de price ? There is also another possibility and I risk to repeat my self, change tech.
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‎Jun 25, 2019
06:12 AM
1 Upvote
I'm divide with what you said. Agree and disagree, lololol - they know AIR has only been declining for the past few years. True. - they don't know HARMAN. True. The very first time I heard about Harman, was here in the forum. However no ones know me. At least we should give a chance. - HARMAN has no roadmaps/future plans announced. True. This is the worst part. Seems however that there is a promise to show the roadmap soon. - HARMAN is asking for money but has NOTHING to show for. True. I never (I mean, ever) asked for money before show the product. This is totally wrong. However they got a product in the very worst scenario possible, so, the rules are not exactly the same and people were also became unconfortable for not know the price table. - we have an alternative ready to go. And you should. I'm tired of nonsense excuses. But each one knows his plan.
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‎Jun 25, 2019
04:38 AM
"For free?" On macOS, yes, using the macOS authoring tools. On Windows, no, but you can buy one for a low price (I don't say what's the company name because they don't payment the advertise ). "But I have no idea how to do that on the Mac." I would say that a web engine is your friend but that is so common answer I would say that Adobe AIR forums is your friend and you will got the "recipe" as you wish. "I will never touch the Command line (Terminal)" So, it's a good time to start I also don't use terminal a lot each days but I have macOS sh files to do that for me. I put them with a shortcut on my touch bar with a pretty icon, lolol. At least my touch bar now have a meaning to exist "Is there a guide out there?" For macOS, yes, it is. I don't recall where, so you will have to type on a search engine For Windows, the same company that you can buy the certificate (at least the one I use), also provide a pretty windows form UI to do it. "Also, how recently did you publish to the Mac Appstore? Things change pretty fast with software" I did it years ago. For that exact reason, constant updates on my side and store bulling developers with constant rules changes, I decided to certify my Apps yes but release directly to my clients without the store in the middle "I imagine that Apple would require you to use a proper paid Cert right?" Already answered above. "Is a DMG file the final output?" It's a .app You can easily create a DMG with a pretty background natively with macOS tools (search it on a web engine) or you can easily find a free or commercial tool for that on Mac App Store but I prefer to use the macOS tools.
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‎Jun 25, 2019
04:02 AM
"However, the process for creating Air for Desktop looks more complicated that for mobile, due to having to provide your own certificates." It depends. On mobile you are forced to provide thru App Stores (at least for iOS). You can always provide Windows and macOS without certificate on your website. Even so, I don't recommend to not warm the OS and you can easily create a batch that certificate your exe/app "1) Does anyone know if it’s possible to publish an Air for Desktop app for the MAC App Store? Is it even possible? (I use Adobe Animate on Mac, and I’m not very technical. I started out as a Designer..)" Yes, it is. I did it in the past. As said before, you can easily automate the process (probably give an opportunity to touch bar ) "3) I also think $99 per year is much farer for Indie devs, because we have so many other costs and some of us earn very little app revenue. " $99 per year would be perfect for me. It's the same amount as Apple. I know that it's different things but on my case, I "only" need for Desktop and I'm also an "Indie" dev with a lot of other costs to support. Don't get me wrong but if you want to switch for iOS and Desktop there is no issue in a short therm (using the free AIR 32 or lower). For Android, you should get proactive and started already. However you can always pay one year and switch during that one year.
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‎Jun 25, 2019
01:45 AM
I'm using version 30 (never upgraded to 31 or 32). Every time Adobe released a new major version, I read the release notes. Nothing new for Desktop so it's not worth to roll a larger update on the network just to say that it's the latest version. For what you say, perhaps there is a bug on Mobile that also affects macOS.
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‎Jun 25, 2019
01:39 AM
1 Upvote
zwetan_uk wrote I can still publish AIR 2.6 on Linux It is true that you can compile to AIR 2.6 on Linux. I did, my self, that test with an application with over 2 millions of lines of code with 0 errors and without change a single line of code! The exactly the same source code from Windows and macOS can run out-of-the-box on Linux (build without captive runtime of course). However, wait a minute. Just because it can run doesn't mean it's a viable option nowadays. It's just super-ultra slow. Everything is in super slow motion and it's a business application and not a game. It works but it's not a option for a long time. AIR improved it's performance incredible along the years. So, I guess (and it's my guess that's is as good as yours) that if can run nowadays and for what I had read so far, Harman is speciallist on this area, bring Linux again it's a very probably option. When I say bring Linux again, it's not change the letter 2.6 to 34 or 35, it's have much better performance (at least comparing to the super dated 2.6) and run on captiva runtime. But on the case of AIR 32 for Windows, yeah, may be it can be viable in 5 years without updates (I'm still using AIR 30 without issues). On case of macOS, I'm not so sure because of new processors.
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‎Jun 24, 2019
04:07 PM
Reading the several posts, seems that there are more AIR Desktop Apps that I would imagined. Probably they are few Apps (comparing with Mobile) however I doubt that any of them are in the free tier. An ignored market.
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‎Jun 24, 2019
07:25 AM
"If the air app is only a piece of a project how do you define what is profit from the air app?" I have exact the same scenario as you. I have a solution with web, desktop and mobile ! The Mobile it's tiny and developed with AIR. Who is using the Mobile are the clients of my clients (can be literally several thousands), so it's not fair for me to pay and my directly clients would not like the unprofessional splash screen. I'm moving to another tech and it's not I'm saying, it's already hapenning. It's a tinny app not so difficult to replicate in any other coding language.
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‎Jun 24, 2019
01:58 AM
Between the black and the white, there is a gray area. For those who have just crossed one of the barriers, you will have to pay as much as an entity that was on the threshold of the end of the same barrier. But it is what it is.
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‎Jun 21, 2019
08:33 AM
1 Upvote
That's also makes sense for me. They said that they focus now on Android only, then iOS and next year, Desktop. So, pay now "only" for solving mandatory Android issues is not fair comparing to AIR 32 (free) in the same way as me as a developer in an year start paying the same to get much more. But, the price is set and none of us have been consulted. It is what it is. Even so, I believe that a few will complain but many will pay. Not all will pay but many will. In a short term business it will be sucessfull. In a long therm I'm not so sure but the things can always change.
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‎Jun 21, 2019
05:34 AM
That, I agree with you. The balance, it's that is better now than worst.
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‎Jun 21, 2019
04:56 AM
@Oldes On my use case, it's specific, possible and it's align to a need for a big layout refactoring. I have oldest AIR Apps without updates for years that I don't support anymore and I will not update them or change technology, for sure. If you have a game or App that is very old and don't get updates anyway, so, you don't need to change technology on that dated software. If you don't need to update, then, you also don't need to support Android-64 bits (will just work, just fine). At least for now. They will not support 32 bits for NEW app or UPDATES of existing ones starting August 2019. After August 2021, Google will stop serving non 64 bits Apps for 64-bit capable devices, so ONLY after August 2021 your oldest non updates games will indeed been affected and even so only on 64-bit capable devices. If your game even without updates for so long have a huge revenue on that dramatic conditions, ... I don't need to tell more
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‎Jun 21, 2019
03:52 AM
1 Upvote
"Betrayed" No way, I prepare my self. Contribute, yes (depend on roadmap). "ex lover" No, I never, ever liked Adobe. I like or liked AIR.
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‎Jun 21, 2019
03:16 AM
"This is true, but don't tell the hardcore fanboy" Hehe, we have a few around here, indeed 1000 devs paying from the very beginning, nothing bad at all ! "ps. 90% of our clients asked us to move to other platforms once the March release" And, if I may say, it's a good advice that you should take in to account, serious. I first evaluate the options out there, than choose a few, learn how much I could, test small use cases, see the history and the community and finally come to only one option. Any new dev that arrives and do exactly the same I did, will not choose AIR (and I'm not taking into account the price model). But anyway, if they start with 1000 dev's, it's very, very good on my opinion.
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‎Jun 21, 2019
02:44 AM
"Now it will be kept in life support for a year maybe before it is completely EOLed as i doubt there are more than 10k developers globally using AIR any more." Is being in life support already on the past 2 years. I have being using another runtime/environment for mobile lately and I must say that it's completly different scenario. AIR developer get used to beg and pray for the minimum OS/marketshare requirements but on another side of the earth we see a different story. It's the vendors that push the tech with new features. You find blogs and components with months if not days and if you search by AIR, you find dated blog and source code from 2008 to 2011. Even with 10k developers (and you are being generous on that number), I bet many will pay well for as long as the new AIR vendor wants, even without new features but only keep AIR on life support.
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‎Jun 21, 2019
02:10 AM
First, what is $25kpa ? $25.000 per year ? Supposing, so. I would expect something different for the 3 starting tiers: Free Tier: If your App is free (OK, for the splash screen) Personal ($9/month or $99/year - similar to the Apple subscription): Income less than $25kpa Professional ($14.99/month or $149/year): Income less than $50kpa For example, about the second tier and my expectations: 1. If I would pay for instance $50/year, I would expect the same as Adobe give us on the last 2 year. I mean, making AIR plugged to the survival machine). I would not expect great new features but only someone that cares about minimum OS/marketplaces requirements to exists (like 64 bits feature on Android). 2. If I would pay for instance $99/year, I would expect what I mention on point 1 + improvements / new small occasional functionality but nothing transcending. 3. If I would pay for instance $149/year, I would expect what I mentioned on point 2 + real cool new features (new HTML component for loading Google Maps on Mobile and desktop), SQLite updated, Toast wihout ANE's, etc ... 4. For the price they request: $199/year, I'm expecting much more, I mean everything from the point 3 + Linux full support + real cool new features. For those who depend on Android and do not prepare themselves with the argument that they would use AIR while they existed (any AIR Mobile programmer depends on Android), they are completely in their hands and can complain but they will pay (ho, yes, they will pay). They may even say it is temporary while they are migrating now, but I doubt the majority who did not migrate migrate now and will continue to pay. So, this immediately means starting a good fit for them. I for one hand I even understand, because there should not be so many AIR programmers out there and therefore have to raise the price to compensate. For those who do not depend on Mobile, you might as well live with AIR 32 (even with AIR 30 because there's no news on the Desktop for a long time) and not have to pay a cent, however this should be a much lower developer base which will not affect their accounting as much.
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‎Jun 20, 2019
02:30 PM
This only came to reinforce, that I was not wrong and did a good decision, when I jumped to another platform on mobile a few days ago ! I will not be a forced. So, I'm using AIR exclusively for Desktop now, so, there will be no news on that area until 2020, so I will happy keep may AIR 30, thank you I'm care now, only about Desktop and there is no big issue on that field, so basically Harman need to prove me that price. Honestly, about the price, I see on 2 prospects (I already pay SaaS and this price exceeds any product that I pay, no doubt): 1. They will release non sense new features for AIR as Adobe did on the last years (I read here and there that no ones know what this new fancy features are) and Harman will not get my money ! 2. They will release new ultra-super-exciting new features and I may pay for it In resume and inspired on the spider-man, uncle : With great price, comes great features
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‎Jun 19, 2019
01:09 PM
I switched from FB to IDEA many years ago. I switched from AIR Mobile to Xamarin right now, LOL. I hope to switch from AIR Desktop to something else (how knows Haxe/Feathers) somewhere in the future. It's the last piece of Adobe software and after that I will never again use Adobe products. Adobe trends to give up on products related to programming tools/runtimes (I could name several).
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‎Jun 19, 2019
06:07 AM
1 Upvote
The scenario is not good for anyone who is dependent on AIR for Mobile ! On one hand has the requirement of Android 64 bits and on the other the incognito costs. Basically, they can charge whatever this want (until some point) and people will have to pay. Don't forget that the Apps will not vanish from the night to day. If you don't update your Android Apps, your App (current version) is suppose to work for a while and you still have time to build one from scratch on an alternative (better) option.
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‎Jun 19, 2019
04:21 AM
2 Upvotes
This forum is getting better It's an alternative to big brother show
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