juvelez wrote But the other tiers are so expensive that is more viable to port some commercial apps to a near technology like Haxe and the new ones using a more profitable SDKs. I guess it all depends on your specific needs, though personally I don't think the pricing is expensive especially if you have a portfolio of existing apps that you need to continue supporting. We have a bunch of games developed in AIR already, and the costs involved in porting those to some other technology would be astronomical compared to the licensing fee Harman is asking for, especially since with Harman you're just paying for the tools and it's not on an app-by-app basis. juvelez wrote What I mean is, it's a harsh and costly transition, in fact, there isn't a transition at all, we was caught in the middle of a technology change forced by Google and Apple, and they are taking advantage from that apparently just to win money It was definitely terrible timing for us users that Adobe decided to do this right before the Google 64-bit deadline, especially when Adobe knew about this requirement for over a year and never bothered working towards it. It sounds to me like Adobe was just planning on giving up and dropping AIR completely, until Harman came in to try to pick it up before that happened. It makes sense that they'd have to start charging for it though, since Adobe was theoretically subsidizing development on AIR with their CC/Animate subscriptions, and Harman wouldn't have that to fall back on to pay their own development team. At least Google pushed back the deadline for AIR apps and 64-bit though, so anyone who's not yet comfortable paying has a little breathing room.
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