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Hi,I'm trying to build one of our existing games for Android TV. But when we upload the game to the Google developer console, "Distribute your app on Android TV" checkbox is disabled.Google docs say that you can opt-in to Android TV if the app meets two preliminary quality criteria:Your app manifest must include an intent type of ACTION_MAIN with category CATEGORY_LEANBACK_LAUNCHER.Your app must declare that it does not require a touchscreen. The manifest must declare the android.hardware.touchscreen hardware with android:required="false”.I've disabled the touchscreen, but I'm having a problem with including an intent type of ACTION_MAIN with category CATEGORY_LEANBACK_LAUNCHER.This is in the current descriptor:...<activity android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.cate
Hello.I want to make an IPA file for AppStore distribution. The ADT can't make IPA file if I set -target to ipa-app-store.I use Adobe AIR 20 on Windows. I run next script to build an IPA:adt -package -target ipa-app-store -provisioning-profile profile.mobileprovisioning -storetype pkcs12 -keystore cert.p12 bin/Main.ipa bin/Main.xml bin/Main.swfAnd nothing happens. The process hangs. In the Task Manager I see two compile-abc processes. These processes doesn't use CPU. They hangs.Please, help me.
fixed on AIR 3.8 for IOS https://bugbase.adobe.com/index.cfm?event=bug&id=3161013Adobe AIR 3.8 relase notes, notable bug fixes:StageWebView.drawViewPortToBitmapData draws incorrect bitmap on retina devices(3558603) But this is still an issue on AIR 13.0.0.42 at Galaxy S3 (Android 4.3) How to solve this problem? There is an example test file (.fla) at zip: Link here is the code: import flash.display.Bitmap;import flash.display.BitmapData;import flash.events.MouseEventimport flash.geom.Rectangle;import flash.media.StageWebView;var webView:StageWebView = new StageWebView();webView.viewPort = new Rectangle(0,0,stage.stageWidth,stage.stageHeight-100);webView.stage = this.stage;webView.loadURL("http://labs.adobe.com/");var webViewBitmap:Bitmap;addBitmap.addEventListener(MouseEvent.CLICK, addBitmapClickHandler);removeBitmap.addEventListener(MouseEvent.CLICK, removeBitmapClickHandler);function addBitmapClickHandler(event:MouseEvent):void{ &nbs
I wonder if there is an easy way to know what Android SDK does the Air SDK uses to compile .apk files? Is there a list or something online? I did a lot of googling but didn't find a reference
Android 23.0.0 and higher has introduced a new Activity method as follow:public void onRequestPermissionsResult(int requestCode, String permissions[], int[] grantResults)Which is not available in AdobeAir yet. That would be great if you can update your AIR_SDKlib\android\lib\runtimeClasses.jar file to include this method.We have requested this feature here:Feature#4162156 - add onRequestPermissionsResult to lib\android\lib\runtimeClasses.jar Thanks a lot,MyFlashLabs TeamTwitter: myflashlabs Team (@myflashlab) | Twitter
The bitmap returned by the contentLoaderInfo.content that is available on image load complete returns a Bitmap that is not in the "natural" orientation, but rather, is in the original orientation the photo was takenThe image is in the orientation of the device when the image was taken, not the natural orientation that displays the image in Portrait or Landscape mode.Expected Result:The image should be rotated such that its orientation matches the orientation of the device and the image appears in Portrait or Landscape aspect ratio, as intended.
Adobe AIR beta .22 performance with video shutters and slowI wanted to bring this to Adobe's attention:Bug#4161877 - With current beta 22 when using Android Video, video will hang for a second when other operations occur su…I am assuming this broke due to the:Android - Video Pipeline Changes in AIR .22In our case when we do other operation (add remove child) and changing images the video will hang for a seconds, as if it is running on CPU.Regards,Sean - http://DigitalSignage.com____________________________________________MediaSignage.com, FREE Digital Signage for everyone!5776-D Lindero Cyn Rd #182Westlake Village, CA 91362Phone: 1.877.DIG.SIGN (1-877-344-7446)Fax: 1.818.337.0442Live support: http://chat.digitalsignage.com
Hi there,i'm developing an ios app with air.I'm using CameraUI to capture a video with the native app. Everything is great and works perfectly but i need to capture a video longer than ten minutes (~15mn actually). And there is a limitation of 10 min ! I didn't see anybody talking about that...Is there any way to bypass or overdrive that limitation ?The final goal of the app is to capture a movie that i may store on a file in the application storage directory.AIR 18IOS 8.3Regards
I tried installing Adobe AIR so I can use Pandora, but after you download, open, Accept terms and enter your password the progress window reads "Installing" with no progress. I've done this several times and weeks apart. Nothing.On my laptop with an older OS it installed without any issues.Any chance someone can look into it?Nada.
Hello,In our application we've added a secure socket to communicate with our server. We have a valid wildcard certificate for our domain (with a trust chain to digicert).On Windows, iOS and Mac the secure socket works. On android however it fails to connect with an error message 'untrusted signer'. I've added the digicert intermediate and root certificate to the air certification chain using the "addBinaryChainBuildingCertificate" method of the secure socket.The error message now changes to 'invalid'.To resolve the issue I need to add our own public certificate to the socket using the addBinaryChainBuildingCertificate(). This ofcourse defeats the purpose of a certificate authority. Anybody got some experience with this issue? We believe this issue is related to the wildcard certificate as we're pretty sure it worked using a none wild-card certificate,.
Recently,I was trying to develop an ANE on Windows to extract some customized exif info from jpeg file.The native library depends on some other dlls. I followed the instructions from the official tutorials,but never succeed to get the ane work.I tested with a single dll native library,succeed.So I wonder wether Adobe Air ANE supports multiple native library.And if it does,how?Another problem is that I found only 32bit FlashRuntimeExtension.dll, that means I cannot build an ane with 64bit native library on windows. Am I right?I googled and searched on the forum,but failed to get anything useful.If it is so difficult to extend adobe air with native code,I have to find an alternative framework to build my desktop application.Anyone knows anything about this,pls help.Thank You!.
Hi,It seems I still cannot set the correct notifications for Andorid in Adobe Air SDK 21.0.0.215From my understanding in order for this to work we need to supply certain icon sizes as entirely white.Source from here: Customizing Notifications · OneSignal Push Notification Service DocumentationStarting with Android 5, the OS forces the notification icon to be all white when your app targets Android API 21+. If you don't make a correct small icon, it will most likely be displayed as a solid white square or circle in the status bar.Android 3.0 and higherThese icons are expected to be entirely white.res/drawable-mdpi-v11/ic_stat_onesignal_default.png 24x24 pixelsres/drawable-hdpi-v11/ic_stat_onesignal_default.png 36x36 pixelsres/drawable-xhdpi-v11/ic_stat_onesignal_default.png 48x48 pixelsres/drawable-xxhdpi-v11/ic_stat_onesignal_default.png 72x72 pixelsIn my app_name-app.xml file I can set 36x36, 48x48, 72x72 fine. But as soon as I supply 24x24 it get the follwing error:Unexpected or unkn
This code run 10x slower in Adobe Air:import flash.utils.getTimer;var str:String = "I'm a short string I'm a short string I'm a short string I'm a short string I'm a short string";var r:RegExp = /rt|tr|m|a|n/gvar t:int = getTimer();var result:String;for (var i:uint = 0, n:uint = 100000; i < n; ++i){result = str.replace(r, '|');}trace(getTimer() - t);trace(result);I run this code in both Flash Player and Adobe Air (Release Mode, Win 10 64-Bit, Dell Inspiron 3542), and get the result:Flash Player: 874 msAdobe Air: 5461 msI tested this code with Animate CC and Flash Develop and get the similar result. Sometimes I get 10x slower.I has been posted this issue here: Bug#4161031 - Regular Expression (RegExp) is 10x slower in Adobe Air It's a strange issue. Anybody that interest please do the test and report the result here?Thanks!
Hi,loaderInfo.addEventListener( UncaughtErrorEvent.UNCAUGHT_ERROR, catchThatBastard )doesn't seem to work in AIR Mobile. I tested it with the latest beta AIR and with 21 too, I just can't get it to work.It's not functioning in ADL and on actual mobile devices neither.The first line of catchThatBastard function is trace( 'gotcha' ) and it never appears in the console, instead the debugger window pops up.It works however in my desktop app which is compiled with the latest production Apache Flex.Should there be a setting somewhere in the command line or in the application descriptor xml?What did I do wrong?Thanks
Hello, (sorry for my english)I have a problem with sockets.I have a flash application that is connected to my AIR application in local (I have no choice to use it). The flash App is a game and the AIR app is the launcher of the game. The game connect to the launcher by sockets and the launcher connect to my C# server by sockets too.Then, my connection is right, if I don't start the game, I can connect and disconnect the launcher from the C# server without problems. But now, if I start the launcher, it connects to the server and start the game after authentification packets. After that, I can play to my game but if I close my launcher, the connection between the game and the launcher is close (I'm okay with it, that's what I wan't) but the C# server doesn't detect that the launcher is closed. If I close the flash app, the socket connection is closed immediatly.Anybody can explain that ?Thank's
Hello,The latest Flash and Air online updates remove my Epson WF-3620 from the scanner drop down lists in Acrobat 11.0.16 and Photoshop Elements 11.0 in Windows 10 x64 on a Toshiba Satellite P50-B. The WF-3620 was the last / most recently used scanner. System restore does not bring back the WF-3620 selection.What file does Acrobat and Photoshop Elements use to get the scanner list?Thank You.
Hi all,I'm getting facebook connect error with flash/air app on Android device , anyone can help me plz ?http://screencast.com/t/Ff6yqVqk2jmj7l5rSw0yVb/vlWAYkK/YBwk=
After upgrading Air SDK from 19 to 20, Crossbridge compile works fine.But some error occurs from function that using memory.Is there something like memory limit policy exists form version 20?Below is error log with the problem:Error: Error #1000: The system is out of memory. at flash.utils::ByteArray/set length() at com.diotek.libDioSTTEng_rrno_2E_o_3A_61A2BC1A_2D_F0F5_2D_42D5_2D_90E6_2D_5FE2B55E3436::DS0() at global/modDataInit_C_Run_errno_2E_o_3A_61A2BC1A_2D_F0F5_2D_42D5_2D_90E6_2D_5FE2B55E3436() at Function/http://adobe.com/AS3/2006/builtin::apply() at com.diotek.libDioSTTEng::CModule/once() at global$init() at global/com.diotek.libDioSTTEng::F___error_unthreaded()
Wat moet ik doen, om dit wel voor mekaar te krijgen?
Have tried four versions of AIR for Desktop - 3.2, 15, 16, and 19Publishing on a MS Surface 4 pro (i5 version) If I get the camera AIR crashes. This timeline code is enough to repro the issue:import flash.media.Camera;var c:Camera = Camera.getCamera();Have been on this for a couple of days, and at first thought it was a Surface problem but I tried a simple test in Unity this morning and I can display the webcam on the S4 just fine there. Still could be a Surface/driver problem, just makes me less sure.Event Viewer on the Surface reports the offending module as Windows\System32\Intelsocyuvcopy.dll - which in fact does not even exist in that folder. A 64 bit version does however. I got hold of the 32 bit one and placed it in the folder just to see and it made no difference.
I'm trying to install a DVD-Rom that uses Adobe AIR on my Macbook Pro. First I get a message saying "Installing Adobe AIR command line)" then I get a message saying "The version of Adobe AIR cannot be installed because a more recent version already exists on your system". As soon as I close that message Adobe AIR Application Installer pops up and it seems as if I need to choose another installation package, but I don't know what to do next. Can anyone help me with this?
Hi,I wanna check whether users reviewed my apps or not and how many times users opened my apps.I checked some sites. but I couldn't find any.Thank you.
I recently switched from Air 19 to Air 22.0.0.149When I tried to upload to appstore using application loader(ios AppStore) I got this error.ERROR ITMS-90032: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIconFiles': 'Icon@2x.png'"ERROR ITMS-90032: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIconFiles': 'Icon-Small-50@2x.png'"ERROR ITMS-90032: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIconFiles': 'Icon-Small@2x.png'"ERROR ITMS-90032: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIconFiles': 'Icon.png'"ERROR ITMS-90032: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIconFiles': 'Icon-Small-50.png'"ERROR ITMS-90032: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIconFiles': 'Icon-Small-40.png'"ERROR ITMS-90032: "Invalid Image Path - No image found at the path referenced under key 'CFBundleI
Hello everybody,I am a musician for who a developper has made a video and swf player in Flash Pro. I intend to sell it with a music album (and included into the sold package). The app needs Air elements to run - which means either the users have to install Air first on the machine then the player, or the Air elements it needs are embedded into it (the player folder) during the export in Flash Pro and it can run simply by clicking on a .exe file.My question is : can I sell the version of the player with Air elements embedded inside or are there some license conditions to which I have to fit ? I've seen there is a license which needs to be asked with Adobe if we want to include the Air installer into a package to sell, but here it's not an installer that I want to include, just elements (webkit and stuffs) exported by Flash Pro itself.I think some of you having had to develop apps for mobile like games in Flash or so may have the answer. Someone from Adobe maybe ?Thanks.Regards.
When I compiled my project with Java version 1.6 it works fine, but I if need to add library compiled with Java 1.7 after changing JDK and running project my FREContext doesn't load at all regarding traces.Also latest android sdk's depended from Java version 1.7What Java version is supported, is it possible to use JDK 1.7 ?
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