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Air 22 crashed after calling NativeWindow.globalToScreen many times on windows 7 x85 and x64.And this bug does not exist on windows8 and mac. Test code:public function Demo(){ this.stage.addEventListener(Event.ENTER_FRAME,enterFrame_handler);} private var n:int = 0;protected function enterFrame_handler(event:Event):void{ var pos:Point = new Point(this.stage.mouseX,this.stage.mouseY); var globalPos:Point = this.stage.nativeWindow.globalToScreen(pos); trace(pos,globalPos,n); n++;}The console log:(x=500, y=225) (x=558, y=305) 9928(x=500, y=225) (x=558, y=305) 9929(x=500, y=225) (x=558, y=305) 9930(x=500, y=225) (x=558, y=305) 9931(x=500, y=225) (x=-2147483148, y=-2147483423) 9932(x=500, y=225) (x=-2147483148, y=-2147483423) 9933(x=500, y=225) (x=-2147483148, y=-2147483423) 9934(x=500, y=225) (x=-2147483148, y=-2147483423) 9935(x=500, y=225) (x=-2147483148, y=-2147483423)
Hi please provide the steps to deploy Adobe AIR via SCCM 2012. Thank you.
Hi,I'm wondering how to ask users to rate my apps.I want to do like thishttp://livedoor.blogimg.jp/socialgame_blog/imgs/5/8/58b0ccc0.png Does anybody know how to do this?
Hello, I have an app on Amazon and Google Play compiled with the newest Air 21 SDK.It is based on Starling and is called "Crosswords". (Search for publisher "Devarai" please).Many of my customers report things like that:"App froze up twice, had to reboot fire to make it respond again and then it had forgotten much of my recent entries. Never happened before and hasn't happened on any other apps. Will inform again should it occur with another puzzle."This seems to be a severe runtime issue related to AIR runtime (as I don't use any significant ANE).Please fix this!Henning
Currently I have a project with several native extensions in dependencies, they all were built by AIR-17's adt tool. If I want to switch on a newer one (AIR-21) do I need to recompile all ANEs with new schema or it is backward compatible ?
Hi allI need to add shared library to a project. I have followed these manuals and placed /libs folder with .so libraries inside Android-ARM folder of ANE. My android project for ANE also contains these libraries. All items have prefix -lib. But at runtime I see in a logcat output that linker can't find library. I wonder, why ?? What you can suggest me to do ?//-> I work in a Flash Builder 4.7, Flex 14.1-Air17Thank you.
Hi guys,I have a major problem with Air 22 => one of my ANE's (IN2AR.ane) crashes when I call one of its methods in Air 22 for Android. I works just fine in Air 21 or below, and in Air 22 for iOS / Windows. What's strange is that it doesn't work on a Samsung Galaxy S6 or Samsung Galaxy S5 mini, but it works on an (old) Galaxy Note 10.1.I opened an issue in the bugbase (with a project to test it) right here =>Bug#4156619 - [ANE - Android] ArgumentError: Error #3500: The extension context does not have a method with the name all…I'm fully available if you need more informations to track this bug. This ANE is one of the major points of my application, so if it doesn't work anymore it's a huge problem for me.If anyone else has a similar problem with this ANE or another one, please vote for it to be fixed !Thanks in advance,
Apple declared that as of June 1 all apps submitted to the AppStore MUST support IPv6-only networking.This is found in the the following link :https://developer.apple.com/news/?id=05042016aDoes NetworkInfo ANE support IPv6?com.adobe.extension.Networkinfo.aneDo I just download Networkinfo.ane in the links below?http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/networkinfo.html
Right now I'm using AIR SDK 19 and can't seem to get anything working when using a higher version of the SDK. I can provide more information but here's my setup: - MAC computer , OSX 10.11.4 - empty mobile (literally nothing in constructor) app targeted for Ios and debugging on Ipad3 (ios 8.4.1). - valid dev certificate and profile. - All AIR SDKs from 17 to 22 beta. - After each test, FB is closed and SDK is changed to higher version.compile with sdk 17: successcompile with sdk 18: successcompile with sdk 19: successcompile with sdk 20: failed with 'applicationVerificationFailed'compile with sdk 21: failed with (no such file or directory)compile with sdk 22 beta: successAdding a simple ane (email) with 2 lines of code to make the email view appear:compile with sdk 17: success, email showncompile with sdk 18: success, email showncompile with sdk 19: success, email sho
By adding this code to an AIR app's xml you can set it as the "home" or launcher:<activity android:name=".AppEntry"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.HOME" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter></activity>Unfortunately, this causes the soft keyboard to display on launch, and doesn't go away until the user interacts with the app. Not only does this look strange and unprofessional, but for an unattended application (like digital signage) it's a deal breaker.I've Googled until my fingers hurt, but I haven't found a solution. Help!PS. I should note, I tried this, with no luck: stage.focus = null;@@
Hello AIR developers,We've been made aware of changes in the upcoming Android N operating system release that will impact existing AIR applications. Due to new restrictions from OpenJDK, AIR developers that want to support Android N will need to rebuild with AIR 22 or higher. We've made NDK changes to AIR 22 (available in our current beta) that now comply with Android's OpenJDK.We expect to release AIR 22 in June and would appreciate your feedback. Please download the latest Android N preview and today's release of the AIR 22 beta and try your application out. Please let us know if you encounter any problems.Thanks,The AIR team
Dear Community,for the very first time in my life I'm experiencing serious problems when trying to install on a MicroSoft Windows 7 SP 1 Ultimate fully patched (at May 24th, 2016) the latest regular or beta releases of Adobe AIR.I tried to install them from the Admin user with Admin privileges: I got the reply I should contact the Admin (?)Then, I entered the Windows in Secure mode, from the Admin user with Admin privileges and got the same reply.Sincerely I don't know what else I should do in order to have the Adobe AIR installed on that Windows.Previously I had to use the GWX Control Panel to avoid Windows 10 be installed over Windows 7 (that laptop didnt support Windows 8.1 so I dont wanna try with Windows 10); is it possible that the GWX software has somehow modified some Windows DLL blocking me from installing Adobe AIR?I had no problems at all installing the latest beta release of Flash Player.Waiting for some answer I remain.Yours sincerely.
Moved my ActionScript Mobile Project game from Flash Builder 4.6 / AIR 3.2 yesterday to the new release of 4.7 / AIR 3.4. I immediately ran into a problem with Flash Professional Button's working incorrectly. The buttons have linkages in a SWC exported from Flash Professional CS6, which the project has linked. The content of the buttons doesn't seem to matter. It seems to break in different ways visually depending on it's composition (sometimes it loads unreleated bitmap data or displays with a strange transformation). Has anyone else seen this behaviour so far?
Compiling with the latest AIR SDK (20.0.0.215) I get a "This build is invalid" error in iTunes Connect. Any idea?
We're developing an ANE and are struggling with this error:We've tried to search the web for solutions, but have come up short so far.As far as we can see the error message is misleading, as the file should be a universal binary file.If anyone could shed a light on this, we'd be very happy!
Hello,I need to create an AIR application developed with Adobe Animate which can read QR codes.I found some code samples in AS3 based on "LOGOSWARE Class Library", but this only can read basic QR Codes, but not QR codes with a lot of information, such as the sample I have added in this post.There is some other library to read QR codes? Can someone help me?The code that I'm using looks like:import flash.display.*;import flash.events.*;import flash.text.*;import flash.media.*;import flash.utils.*;import flash.filters.*;import flash.geom.*;import flash.net.URLRequest;import flash.net.navigateToURL;import com.logosware.event.QRdecoderEvent;import com.logosware.event.QRreaderEvent;import com.logosware.utils.QRcode.GetQRimage;import com.logosware.utils.QRcode.QRdecode;private function onStart():void { cameraView = buildCameraView(); resultView = buildResultView(); cameraView.x = (stageWidth - cameraView.width) / 2; cameraView.y = -15; this.addChild(qrHome_mc); this.addChild( cameraView ); th
Hi,We have a bunch of Software that is built on Adobe Air and now when the software is updated to Version 21 on Mac OSX 10.10.5 & 10.11. the applications now longer work.In the past everytime we have updated the version of Adobe Air the software has worked without problems.Can you please advise?Thanks,Deven
I'm still fighting to move from Air 19 to Air 21.I have an issue on Air 21 when I try to load an image from redirect url on iOS9 (other platforms, other iOS versions or Air 19 work fine).I have the following error:loader_ioErrorHandler Error #2036: Load Never Completed. URL: http://graph.facebook.com/10208836064477085/picture?height=124&width=124Loading direct url works fine.I updated to the latest ios 9 9.3.2, with no luck.So it seems very specific to Air 21+ / iOS9 / redirect url.I also tried with latest air beta 22.0.0.137 but same issue.Did I miss something or is it a bug?Thank you for your help
The UI shows the progress bar, but no progress at all. I did get the elevation prompt and entered my root password. It has been running for hours with no progress. Pressing cancel does not cause the UI to exit. I did a reboot around 13:40 and retried the install with the same resultApr 12 13:37:54 Kirkland kernel[0]: hfs: mounted Adobe AIR on device disk2s1Apr 12 13:37:54 Kirkland mds[66]: (Volume.Normal:2464) volume:0x7fc55e865800 ********** Bootstrapped Creating a default store:1 SpotLoc:(null) SpotVerLoc:(null) occlude:0 /Volumes/Adobe AIRApr 12 13:38:01 Kirkland Adobe AIR Installer[16977]: Runtime Installer begin with version 21.0.0.198 on Mac OS 10.11.4 x86Apr 12 13:38:01 Kirkland Adobe AIR Installer[16977]: Commandline is: -psn_0_8173515Apr 12 13:38:01 Kirkland Adobe AIR Installer[16977]: No installed runtime detectedApr 12 13:38:02 Kirkland Adobe AIR Installer[16977]: NSKeyBindingManager: Bad key binding atom for '$\UF72B' = 'moveToEndOfLineAndModifySelection:'Apr 12 13:38:02 Ki
I use Adoe Air 22 beta on iOS 9.2.1 and 9.3.1.When I make a call:var PICcamera:CameraUI;PICcamera.launch(MediaType.IMAGE);..the app crashes. Also, the app crashes when I try to use a cameraRoll extension from distriqt (maybe for the same reason?).When I used Air 21 the cameraUI worked, but unfortunately (as I read) I cannot upload such a windows build to the appStore.
First of all, I'd like to thank Adobe for not giving up on AIR, and also for their great works on AIR, so that ActionScript developers like me can build multi platform apps and sell them to make profits. I also want to thank Apache Flex team for their hard works on Flex SDK.I build this app upon the latest versions of Adobe AIR SDK and Apache Flex SDK, my app works great on iOS, Mac, Android and Windows, but for now I only publish the iPad version to the App Store, I will publish the Mac and Android versions to the Mac App Store and Google Play soon. I don't know whether I can publish it to the Windows 10 Store, although I test it on the latest desktop version of Windows 10, it's working great on both desktop and tablet modes.Here are some screenshots of the iPad version of this app:And here is the App Store link of this app:News Center for iPad on the App StoreYes, it's a paid app, but don't worry, in order to show my appreciation, I will give you guys for free by promo codes, below a
Our IOS Flexmobile project has played StageVideo beautifully for many year and Air updates.That's until we created a new version with AIR 20, ( and 21, 22Beta )No code changes were made to the AIR 19 SDK version which plays stage video perfectly.Here's the fault:StageVideoAvailabilityEvent returns "available".So we try to attachNetStream but nothing.However the StageVideoEvent.RENDER_STATE returns StageVideo Render Status (software/hardware):unavailable( StageVideoEvent.RENDER_STATE event.codecInfo was null and event.colorSpace was "Unknown" )We use vimeo pro for the video and are compiling on Windows with FB 4.7. The IPAD 2 is running IOS 9.2We're using bog standard StageVideo code :protected function onStageVideoAvailable(event:StageVideoAvailabilityEvent):void { if (event.availability == "available") { stage.removeEventListener(StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY, onStageVideoAvailable); sv = stage.stageVid
Our IOS Flexmobile project has played StageVideo beautifully for many year and Air updates. That's until we created a new version with AIR 20, ( and 21, 22Beta )No video code changes were made since the AIR 19 SDK version which plays stage video perfectly.Here's the fault:StageVideoAvailabilityEvent returns "available".So we try to attachNetStream but it fails to render.However the StageVideoEvent.RENDER_STATE returns StageVideo Render Status (software/hardware):unavailableWe use vimeo pro for the video and are compiling on Windows with FB 4.7. The IPAD 2 is running IOS 9.2We're using bog standard StageVideo code :protected function onStageVideoAvailable(event:StageVideoAvailabilityEvent):void { if (event.availability == "available") { stage.removeEventListener(StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY, onStageVideoAvailable); sv = stage.stageVideos[0]; sv.attachNetStream(ns); sv.addEventListener(StageVideoEvent.REN
Our IOS Flexmobile project has played StageVideo beautifully for many year and Air updates. That's until we created a new version with AIR 20, ( and 21, 22Beta )No code changes were made to the AIR 19 SDK version which plays stage video perfectly.Here's the fault: StageVideoAvailabilityEvent returns "available". So we try to attachNetStream but nothing.However the StageVideoEvent.RENDER_STATE returns StageVideo Render Status (software/hardware): unavailable( StageVideoEvent.RENDER_STATE event.codecInfo was null and event.colorSpace was "Unknown" ) We use vimeo pro for the video and are compiling on Windows with FB 4.7. The IPAD 2 is running IOS 9.2We're using bog standard StageVideo code : protected function onStageVideoAvailable(event:StageVideoAvailabilityEvent):void { if (event.availability == "available") { stage.removeEventListener(StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY, onStageVideoAvailable); sv = st
Trying to find information on the architecture, design, and best practices using AIR/AS3, and Flash/Animate for app deliver of content via an in-app purchase (IAP) on IOS. I have been reviewing the IAP ANE by Milkman but would like to understand your experience of delivering the content via movieclip, swf, or swc, that is embedded but locked in the app bundle and how you have handled "unlocking" the content. Any other methods you have used to deliver the content with any comments on pros and cons would be appreciated. If you have any examples that explain/demonstrate the whole process, end to end, that I can view would also be appreciated.
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