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I am trying to use the update frame work for an Adobe Air Application. There are some links on this site and Adobe's but they seem a bit dated, and I am not sure how to proceed.Background for the problemI am using Flash CC 2015 to build an a test app. Its version is 1.0 I am trying to implement the update functionality so that when users open the app, the app checks for any updates, then updates if that is the caseWhat I didAdded the updater swc file to my AS settingsMy xml update file has the following information<?xml version="1.0" encoding="utf-8"?> <update xmlns="http://ns.adobe.com/air/framework/update/description/2.5"> <versionNumber>2</versionNumber> <url>/newSoftware/test.air</url> <description>This is the latest version of the Sample application.</description> </update> The app current version's XML is below<?xml version="1.0" encoding="utf-8" standalone="no" ?> <!-- Usage: To localize
Hello, all..How to convert Bitmap to FREBitmapData ....??my code is below..---------------------------------------------------------------------------------------------------------------------------------Bitmap bitmap // <= bitmap imageByteArrayOutputStream outputStream = new ByteArrayOutputStream();bitmap.compress(CompressFormat.PNG, 100, outputStream);byte[] byteArray = outputStream.toByteArray();int width = bitmap.getWidth();int height = bitmap.getHeight();FREBitmapData bitmapData = FREBitmapData.newBitmapData(width, height, true, byteArray); <== Error : -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------12-05 20:34:45.773: W/System.err(9051): java.lang.IllegalArgumentException: fillColor has wrong length12-05 20:34:45.773: W/System.err(9051): at com.adobe.fre.FREBitmapDat
Using Flash Builder 4.7, air version 20.0I moved from HTMLLoader to StageWebView to get better HTML rendering. webView is created as follows on creationComplete. The window has no chrome. webView = new StageWebView(true);stage.align = StageAlign.TOP_LEFT;stage.scaleMode = StageScaleMode.NO_SCALE;webView.stage = this.stage; webView.viewPort = new Rectangle( nativeWindow.x,nativeWindow.y+25,nativeWindow.width,nativeWindow.height-25 );webView.loadURL( "http://www.google.com" );webView.addEventListener(Event.COMPLETE,loadComplete);webView.addEventListener(Event.LOCATION_CHANGE, locationChange);webView.addEventListener(ErrorEvent.ERROR,onError); webView comes up fine and displays, but when I move the window (using nativeWindow.startMove() because there is no chrome), the StageWebView doesn't move when the window is moved. I can grab it through the mouse event listeners and manually make it follow, but display is choppy so this isn't a solution.I have seen the trick to crea
Initially I thought I should fill this in the bug base but it's not actually a bug but a performance issue. So, here we go...The problem is that if you are using an ANE which has embedded the latest version of google-play-services in it (I have tested with google-play-services rev 25), Although the project compiles fine and runs with no problem, it takes too long to compile!to test it yourself, please try to install our Facebook SDK ANE (which requires V4.0 of the dependencies ane) when you compile, you can see that it takes around 10 minutes to compile the apk on a 32-bit windows and takes around 2 minutes to compile on a 64-bit windows. we didn't test it on a mac though.my guess is that Air SDK can be boosted in future versions so it can better compile the google-play-services so when using ANEs which require this latest .jar file from Android would compile faster.Thanks.
If you (like me) want to make high performance games with sharp pixelated graphics for mobile devices please vote for this bugfix/enhancement!https://bugbase.adobe.com/index.cfm?event=bug&id=4105286
I am getting the following error when I attempt to create an ipa file:In my xml descriptor file I have two "version" tags:<versionNumber>1.0</versionNumber> (This seems like it was automatically added. I did not add this) <version>1.2</version> (I added this number in the Air for iOS settings screen in 'Version' box.)What is going on here?
Currently you have Flash Builder 4.7. This has been the latest version for over 2 years. Adobe has ditched the name "Flash" (Animate CC), which i totally get and understand! Okay, change the name "Flash Builder" into "Air Builder CC"... Can we just know that Flash Builder is still supported.Thank you for still supporting Air with the latest version of 20. I find myself still invested in AS3, and Air for immersive IOS and Google games. But i can't help but think of alternatives the less i find support for Flash Builder. Thank you for keeping Air, Starling and AS3 alive. I can't say the same for Flash Builder. Will there be a newer version of Flash Builder??? (Air Builder)Lots of people would like to know if Flash Builder is still supported.
Hi folks,Thank you for your work!I have an issue related as I think to cookies processing in Air under Android (didn't check Air on Desktop and iOS, but flashplayer web version works fine). I use flex4.14.1 & air17.In my app I do authorization by issuing http GET (by URLLoader) to a chunck of web servers (the communication to first node is made to get response containing the URI to second one). At present there is a sequence that consists of two servers. Each of them creates the session and return JSESSIONID cookie in the header. In the context of the created session the app creates different AMF based services represented byRemoteObject flex class and GraniteDS consumers. Then the channels connected to second server break due to issued request headers doesn't have proper cookies set.I enable server log where I see that on first server cookies are present and on second absent in request headers.I found similar case Cookies working in Flex but not in AirI rooted my Android device an
I'm curious as to what the community here thinks about the announcement to rebrand Flash as Animate CC. If you missed it, here you go: Welcome Adobe Animate CC, a new era for Flash Professional | Adobe Flash Professional Team BlogDo you think this is good? Bad? More of the same? Do you think this means Adobe is going to put more energy into Flash? Or is this just another way for them to push it further into the background?I'd love to hope that this means new and wonderful things. But it's kind of hard to hope for that given the past few years. Thoughts?
This is a copy of a post first put in the as3 section, but might work better here as well.Chromeless Air app full screen borders======================================================My app is set up in cs6 with air3.4 desktop with as3 scripts.I am running without chrome as I made my own.I am on a windows 10 system if that might be an issue.What the problem is, is that in full screen mode, I lose my border around my app.As it is my self made border, and part of my stage, why is it getting cut off!?The border is 6mm. So in total I am losing 12mm vertically and horizontally.The app is centred, so is 6mm off all the sides.Why is it doing this, and how can I fix it?import flash.display.NativeWindowResize;//// set window variablevar window=stage.nativeWindow;///// center program to desktopstage.nativeWindow.x = (Capabilities.screenResolutionX - window.width) / 2;stage.nativeWindow.y = (Capabilities.screenResolutionY - window.height) / 2;///// stop th
Hi, To be able to make sharp bitmap games with high frame rate I would love to be able to set my own resolution on Android and iOS games. That way I wouldn't have to scale up bitmaps 4 to 8 times to keep them from getting blurred which really kills the performance.I haven't found a feature request for this. Would anyone else be interested or are their other alternatives?
Users installing AIR 20.0.0.233 are reporting that some graphic sprite objects are not being displayed. Downgrading to v19 fixes the problem. Other installations with 20.0.0.204 also do not show the problem. Something happened between .204 and .233 that is causing a pretty big problem for our app.
In Android event.preventDefault () does not work with stageText and FocusEvent.MOUSE_FOCUS_CHANGE . Prevent closing soft keyboard not working well.! Adobe air: 20.0.0.215 Flash cc Landascape Rendere mode Direct. Help meeeee
We have had 6 clients today who many have told us they are on macs, and we think all of them are on macs, report that our adobe air product will no longer open after updated to adobe air 20. Once we have them install our product from an .air file the issue is resolved. Please note that they do not need to uninstall. They only have to update to an older or newer version of our software and it fixes the problem.We have also reproduced this same issue ourselves by launching our product, getting notified that the adobe air update 20 was available, updating and now our adobe air app will not run.The computer where we reproduced this problem was a Mac running OSX 10.11.1.I'll see if I can find any useful info in the system.logSo I looked at the system log file and after succesfully updating to adobe air 20 the following error message occurred in the log. I have replaced our product name with <productName>.Dec 10 16:12:06 iMac <productName>[23894]: renaming from\ /Applicatio
I updated Adobe Air ver 20. and now my program IHDP flipbook software will not run. Is there away to update an older version of Adobe Air? I am running MAC Pro with OS 10.10.5. The IHDP software needs Adobe Air to run and I am on deadline to produce a magazine this week. HELP!
Hi,I'm running Mac OS 10.11.1 and I've successfully installed the newest version of AIR. However, none of my apps that require AIR will launch. When I double-click an app's icon to launch it, a space appears in the dock as if the app icon is about to appear there, but it never does. That's it. I've uninstalled, reinstalled, etc, but haven't been able to get this problem fixed.Any suggestions are greatly appreciated.Thanks
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Hello, I know that Adobe Air is a free download but up to what extent? I've read somewhere that Adobe dictates a company on the number of installs they are allowed to have (depending on the company's purpose). Is this correct? if yes, I'd like to know how to make this number increase or make it perhaps unlimited for my company.
I just downloaded Dreamweaver 2015.1 and the background where the code is located is black. The previous version I had the background was white. How can I change this one from black to white?
This should be a no-brainer. Multiple devs working on an AIR iOS project. We need to include a bunch of files in the IPA for later runtime loading. The AIR for iOS > General > Included Files allows you to add a folder, but the path is an absolute path from the root of a specific dev's hard drive.We absolutely need to be able to make this path relative to the FLA. Otherwise, every dev needs to keep a different local copy of the main FLA, and every time there's a change to the main FLA, they have to relink the path to reflect their own directory structure.
I have several native extensions that I hoped to sell one day and wanted to seek feedback about them from the community that might actually want to use them. I have four Android only ANEs that I have been working on and will provide them for free for the first few requests of each ANE. The native extensions I built are titled TelephoneManager, AppActivityState, LocaleData, and MediaMetadataRetriever.TelephoneManager - detect incoming and outgoing phone calls, get multiple phone related (carrier, network type, phone number, etc) details about the device running the AIR app, detect data activity, and moreAppActivityState - detect app state changes. this is built from information another AIR developer figured out a while ago and as such, it will always be freeLocaleData - used for retrieving locale data information about the Android device running the AIR appMediaMetadataRetriever - used for getting the cover art from media files and specific bits of metadata from a media file (mp3, mp4,
My air install fails and here is the short text from the install log:[2015-12-30:18:36:07] Runtime Installer begin with version 20.0.0.233 on Windows 10 x86[2015-12-30:18:36:07] Commandline is: [2015-12-30:18:36:07] No installed runtime detected[2015-12-30:18:36:11] Runtime Installer end with exit code 6[2015-12-30:18:36:26] Runtime Installer begin with version 20.0.0.233 on Windows 10 x86[2015-12-30:18:36:26] Commandline is: [2015-12-30:18:36:26] No installed runtime detected[2015-12-30:18:36:29] Relaunching with elevation[2015-12-30:18:36:29] Launching subprocess with commandline c:\users\barry\appdata\local\temp\air9e14.tmp\adobe air installer.exe -ei[2015-12-30:18:36:30] Runtime Installer begin with version 20.0.0.233 on Windows 10 x86[2015-12-30:18:36:30] Commandline is: -stdio \\.\pipe\AIR_6216_0 -ei[2015-12-30:18:36:30] No installed runtime detected[2015-12-30:18:36:30] Starting silent runtime install. Installing runtime version 20.0.0.233[2015-12-30:18:36:30] Installing msi at
have read 1000sands of help pages, nothing helps!Beim Installieren von Adobe AIR trat ein Fehler auf.Möglicherweise wurde die Installation durch den Administrator untersagt.Wenden Sie sich an den AdministratorThe Administrator am I! Logged in as ADMIN!C:\Users\Admin\AppData\Local\Adobe\AIR\logs...[2015-12-30:22:19:42] Starting silent runtime install. Installing runtime version 20.0.0.233[2015-12-30:22:19:43] Installing msi at c:\users\admin\appdata\local\temp\airc40d.tmp\setup.msi with guid {78DFDC88-FA40-408F-8397-1D7908A6DA21}[2015-12-30:22:19:44] Error occurred during msi install operation; beginning rollback: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0][2015-12-30:22:19:44] Rolling back install of c:\users\admin\appdata\local\temp\airc40d.tmp\setup.msi[2015-12-30:22:19:44] Rollback complete[2015-12-30:22:19:44] Exiting due to error: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0][2015-12-30:2
Making an app that contains multiple games in one and wanted to have a menu system to load the individual games as needed. I have read the articles/blogs/comments about air supporting load of multiple swfs but not reloading those swfs and not trying to rehash that with this post although I do hope Adobe fixes this as the current version of Adobe Air 20.0.0.204 still does not support reload of a swf. So at the moment my app will load all the swfs that make up the app and display them as the user selects them, hiding/removechild the others while not in use. My ask of the community is how are you developers handling working with multiple swf loads and sharing of any best practices. For example:-are your swfs to be loaded into the main swf starting out as air projects for IOS? As I had an issue testing the swf created for ios simulator testing and only got the swfs to work when the target was for the flash player vs ios.-how are you dealing with screen detection with multiples swfs? Is you
This sample is worked http://pastebin.com/B0eN8EGj....var texture:* = context3D.createTexture(bitmapData.width, bitmapData.height, Context3DTextureFormat.BGRA, false);texture.uploadFromBitmapData(bitmapData);context3D.setTextureAt(0, texture);...fragmentShader.assemble(Context3DProgramType.FRAGMENT, "tex ft1, v0, fs0 <2d, repeat, linear>\n"+ "mov oc, ft1");.....If creat RectangleTexture:var texture:* = context3D.createRectangleTexture(bitmapData.width, bitmapData.height, Context3DTextureFormat.BGRA, false);texture.uploadFromBitmapData(bitmapData);context3D.setTextureAt(0, texture);app does not display anything. How do I create a repeating RectangleTexture ?
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