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I'm looking to use automation tools to test against my apk and ipa files on real devices. These automation tools need viability to the UI object IDs. This may be known as instrumenting the application. Is this at all possible using the AIR runtime environment?
The system chrome displays some additiona bar with three dots. No matter what I use, AIR always reports the actual height incorrectly - it's not the height of the screen, but the height of available area (so the screen height - system bar height). This turns device detection into a mess. Is there a solution for this?Tried:Capabilities.screenResolutionY stage.height state.stageHeight stage.fullScreenHeightthey all return the same value.Or, is there a way to get rid of that system bar and enter true fullscreen?
softKeyboardBehavior There is no effect on the form of StageWebView. How do I
Developed an Air for iOS live video player app.VP6 works but it does not work for H.264.I read many articles on the subject, but all the year 2013, recently I have found complaints.They found a solution to this problem?conditions:Adobe Air 3.0Flash Professional CS6iOS device (iPad mini - iphone5 - iOS 8.4)Thank youAdalberto
We have to build an installer (with BitrockInstallBuilder) which as a part of it must install an air application.We did this successfully in 2010 with air 3.5, the distributed CDs have problems if a newer air version is installed. Uninstalling AIR and installing the software with AIR sidecar did it.Now we have to build an update of the software and we want to use air 19 for combined install. For testing we try to run the install from commandline:./Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Installer -silent -eulaAccepted -location /Users/appdeveloper/Desktop/ABC tests Dennis/test2/installed Mimex2StarterAbdeti_AIR.air(with and without sudo)Adobe AIR Installer was downloaded and unpacked on the Mac.This leads to the log below. After the log of "Starting silent combined runtime and app install." We tried many different things with different Versions of Air Installer and Packaged .air Files.We also followed the instructions on Troubleshoot AIR installation | Mac OS ( Common Installa
Hi all,I've set minSDKVersion to 9 (required for v3 billing on Android).What is the recommended setting for targetSDKVersion? Should this be the SDK version that the AIR packager uses? If so, what is it?Cheers,Peter
Can anyone confirm the total amount of concurrent StageVideo objects that can be used in AIR Windows desktop? I appreciate it is hardware dependant, but I want to know the limit set by AIR, the documentation says 4, but I have successfully tested 7, and would like further clarification.Documentation - StageVideo - Adobe ActionScript® 3 (AS3 ) API ReferenceI'm developing a multi-user, multi-touch installation app for AIR Windows desktop, that will run across 3 Full HD screens, so I have a total canvas size of 5760 x 1080. The app is quite video intense, using 3 full HD videos as an animated background on each of the screens. Additionally, users will be able to select content, so there could be a further 4 videos playing (max res 1440 x 810), in addition to the 3 background videos.I have just tested a prototype app (AIR 19.0.0.241) using StageVideo for all 7 videos, and it appears to work fine. AIR debug launcher shows my app using no more than 3.2% of the CPU, and GPU-Z shows my video c
Hi all,I'm currently in the middle of the Android rotation saga. My app allows rotation and listens for the rotation events. After a rotation, my app rearranges the UI based on the new orientation. Here are my observations:Note: These results are on a Samsung Google Nexus with Android 4.3. I have used other devices in the past which have given different behaviours.Minor: Even though the docs say StageOrientationEvent.ORIENTATION_CHANGING are not dispatched on Android, in my testing they ARE. Doesn't matter, I ignore them anywayMajor: On receiving the StageOrientationEvent.ORIENTATION_CHANGED event, the screen width/height are always the wrong way around. If I rotate from portrait to landscape they are reported still in portrait mode, and if I rotate back to portrait they are in landscape when the event fires. I could just swap them, but I have a feeling that this may be OS version of device specific so I really do not want to in case it breaks
As per iOS Human Interface Guidelines: Icon and Image Sizes there's one icon size 167x167 that's missing from the list Adobe AIR * Application icons . It's also unavailable in Air 19 when setting up app's xml .Please update in Air 20 as soon as you can.
The <mxmlc> type doesn't support the "compiler.advanced-telemetry" nested element.Has anyone seen this error message before?I'm using Flex 4.10.0 and AIR 3.9 compiling with ANT. I have two machines - one at work and one at home. One of them allows me to compile with this attribute and the other does not. The paths to my Flex and AIR folders are set in my build.properties file that ANT uses, so I'm sure they're both pointing to the same libraries.I've been poking around trying to figure out what the problem is, and I still don't have a clue. perplexed,Steve Warren
I downloaded lates beta 20, installed Air and added it as SDK - then i go this message. Tried to delete SDK and go back to SDK Air 19 - but same message appeared. Did not try to reinstall Air 19 - because i did not know how to uninstall Air 20What shall i do and how to make this work again?
I have several Xbox 360 controllers that I would like to connect to my AS3 game. Is this even possible or should I stop trying?Currently the only code I have in my AIR 3.7 project is "GameInput.isSupported" and it returns false.
I'm creating some bitmaps that are larger than 8,191 pixels. Everything works fine on iOS... even 20,000 pixels and above.. on Android anything over 8,191 hangs my app. Does anyone have experience with this or know of a workaround? Had to completely remove a feature from my Android app because of this.
Does it support hardware-acceleration when playing rtmp videos(h.264) on andorid?
De website van de Volkskrant kan adobe flash player niet vinden, help!
Hi.There is some problem with sounds background behavior in iOS.After Adobe fix on AIR 3.9, AIR can play sound when power button pressed (when display is turned off).But, if is necessary to play new sound after some time (navigation application case) - sound will not reproduce.It is simple to test.Create simple app with timer (delay = 10000 milisecons for example).This timer should play some sound.Turn off display - no sounds...Plese help!----I use:AIR 19.0.0.213Flash Professional CS6 Update 2Windows 7The is some work a round:Play some silent sound all time, when application is in background. This help to reserve sound chanel for AIR.But is not right...
All new apps are required to be 64-bit compatible, I have a problem with an Adobe Native Extension that I've been using -vfrReaderNativeExtensionhttps://github.com/memeller/vfrReaderNativeExtensionIs there any way to re-compile this native extension to be 64-bit? Air sdk claims that the libVfrPdfReader.a file needs to be universial library... Does any of you have .ane recompiled to 64-bit? I never did that before, so i'm not sure if it is possible anyway?Thanks!
Updated (from air 17 !) this morning - and get this error on compiling from my bat file.error 109: Duplication extensionID element: com.adobe.Vibrationand It's not like I'm using two idential vibration swcs....Has anyone else got this - I'm not keep on continuing with an 9 month old Air build, but I DO love those Good Vibrations !ok cheers,Jerry
How do I get the DPI and resolution of device?Is this easily possible yet? I remember this wasn't really possible a few years ago.
Are there any ANEs out there that deal with Instagram? I've been searching but can't seem to find one.
Hello,My video is black when using the new class Videotexture and Pseudo Streaming on Android Nexus 5 package{ import com.VideoT; import flash.display.Sprite; import flash.events.Event; import flash.display.StageAlign; import flash.display.StageScaleMode; import starling.core.Starling; public class Main extends Sprite { private var _starling:Starling = null; public function Main() { stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; addEventListener(Event.ADDED_TO_STAGE, init); } public function init(event:Event):void { removeEventListener(Event.ADDED_TO_STAGE, init); _starling = new Starling(VideoT, sta
Hello,we have a reproducible crash on the Samsung Galaxy S3 with a script that takes some seconds to execute. What happens is a cleanup of the lobby, followed by a creation of a high resolution Bitmap which is then used to create a texture in Starling.The related log entry in the Android LogCat I believe is the following:W/InputDispatcher(2349): channel ~ Consumer closed input channel or an error occurred. events=0x9 E/InputDispatcher(2349): channel ~ Channel is unrecoverably broken and will be disposed!It looks like the reason is that the Android InputDispatcher has been frozen for too long and believes the application is unresponsive. I can avoid the error by splitting my code into chunks that I execute with delay, so that the InputDispatcher receives some love from the CPU in between.However this makes the code a bit ugly and produces another source of error for asynchronous inapp events like a disconnect from our server while the initialization is happening, etc. so I was wondering
Adobe just updated latest beta with Android TV which we thank you so much for doing.Can Chris or someone from Adobe please let us know when do you expect to update the HTML WebKit that's embedded in AIR runtime to latest version so we can use better rendering of HTML5 in AIR?Regards,Sean - http://DigitalSignage.com
Is Adobe planning on supporting the new Google Android TV that's coming later this year?please say YES!!!!Sean.
Hello, we have a suite of iOS apps that switch between each other: open App A and it can launch App B, C, or D, and vice versa (with all combos thereof). In the past we have used the "CFBundleURLSchemes" node in the application xml descriptor to identify the app; our code then held which of those schemes were acceptable and then used a simple "navigateToURL" call (flash.net.navigateToURL) to switch to the other app. If the navigateToURL call was not successful within x seconds, we decided that the other app was not installed & threw up an error for the user.However with the iOS9 release I understand that switching apps is subject to a new security protocol. Details here Awkward Hare - Quick Take on iOS 9 URL Scheme Changes and here About Apple URL Schemes.I'm wondering if anyone else has worked with this feature in iOS9 and if so, what your implementation looks like. Specifically, I'd like to use the canOpenURL call to test if the other app is available (authorized & installed)
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